Login

russian armor

ISU-152

  • This thread is locked
PAGES (35)down
14 May 2014, 18:02 PM
#561
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2


P.S. I wonder what "good-will" people will post, having in view I have my player card in signature :nahnah:. What other statistics and figures. ... I can't wait.... :clap:


I tend to take the view point that I'd rather be insulted for what is on my player card than have people make assumptions about it based on what I say.

Of course if someone is insulting me about my player card chances are I'm not going to care what they think anyway
14 May 2014, 18:10 PM
#562
avatar of Umbert

Posts: 119

So, make both units range 75 (that camping is less encouraged) and reduce the ISUs squadwipe-exlosions with a splash damage nerf?. And balance the Elefant so it is +++ against tanks and + against infantry and the ISU is ++ against tanks and ++ against infantry... (if you know what I mean).
14 May 2014, 18:15 PM
#563
avatar of GustavGans

Posts: 747

jump backJump back to quoted post14 May 2014, 13:07 PMKatitof


The funny thing is, no one ever asked about ISU AT buffs.
People always wanted it to be more durable for the price and that was a rightful buff.

ISU AT was just as uncalled for as StuG III AI.


This.

I guess I'd actually be fine with an ISU that's good against inf but is only decentish against tanks.
14 May 2014, 18:40 PM
#564
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post14 May 2014, 13:07 PMKatitof


The funny thing is, no one ever asked about ISU AT buffs.
People always wanted it to be more durable for the price and that was a rightful buff.


Indeed. I've myself always wondered why the ISU-152 had thin armor despite being build on the IS-2 chassis. I mean I get the idea that a long range unit should be vulnerable when attacked from close range, but this was not the case with the elephant so I didn't know why it should for the ISU-152.

The unit was under performing before the patch, but I would have been content with a armor buff and a slight AI buff (because all tanks recieved AI buffs).
14 May 2014, 18:44 PM
#565
avatar of Burts

Posts: 1702

isu-152 was complete complete dog crap pre patch.

Like it had paper armor, shitty AT , ISU-152 had less pen than SU-85 or even IS-2!

Like it was the perfect unit if you want to throw the game away...

1V1s im talking about here.

Now isu-152 is overperforming. Needs range reduction.
14 May 2014, 19:08 PM
#566
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Well chassis is basically drivetrain, suspension and engine.

Armour is part of the box that goes on top of that (to put it in somewhat crude terms)


The chassis determines how big a box you can put on there, but doesn't determine how thick the armour is beyond setting an upperbound for how heavy the thing can be

14 May 2014, 19:27 PM
#567
avatar of Jinseual

Posts: 598

jump backJump back to quoted post14 May 2014, 18:44 PMBurts
isu-152 was complete complete dog crap pre patch.

Like it had paper armor, shitty AT , ISU-152 had less pen than SU-85 or even IS-2!

Like it was the perfect unit if you want to throw the game away...

1V1s im talking about here.

Now isu-152 is overperforming. Needs range reduction.


The ISU152 was a great weapon prepatch. Prepatch the ISU152 still wipes out infantry and can take on tanks, the only real counter to ISU is an Elefant. The biggest problem with flanking ISU152s are Soviet mines, and since the ISU has such a long range and a great squad wiping ability the ISU152 can wipe out any pioneer squad that tries to clear out the mines. Therefore, making attacks from German tanks really risky, because if any of the German tanks hits the mines, their engine will get destroyed making them sitting ducks for the ISU.

The ISU was great and now it's even worse.
14 May 2014, 19:37 PM
#568
avatar of Burts

Posts: 1702



The ISU152 was a great weapon prepatch. Prepatch the ISU152 still wipes out infantry and can take on tanks, the only real counter to ISU is an Elefant. The biggest problem with flanking ISU152s are Soviet mines, and since the ISU has such a long range and a great squad wiping ability the ISU152 can wipe out any pioneer squad that tries to clear out the mines. Therefore, making attacks from German tanks really risky, because if any of the German tanks hits the mines, their engine will get destroyed making them sitting ducks for the ISU.

The ISU was great and now it's even worse.


Dude trust me. I never liked abusive strategies pre march deployment (sniper clown car or KV-8) and I tried to make the ISU-152 work SOOOO many times.... So many times. And every single time i bought it, i lost. I would of won all those games if i just bought 3 t-34s instead of an ISU-152. But i decided to do something creative. Well, it ended in tragedy because i got absolutely destroyed by absolutely everything. Name it. P IVs , Tigers oh and panthers. Yes panthers were the hard counter to isu-152s in 1v1s..

The only time i won was when i had a isu-152 + t-34 vs tiger and got a lucky immobilized + main gun destroyed crit. And even then the ISU-152 took like 1 minute to kill the goddam beast(mark target was also applied).

Now isu-152 is clearly overperforming.
15 May 2014, 16:12 PM
#569
avatar of Bravus

Posts: 503

Permanently Banned
In the youtube have a video, Tiger vs ISU 152, Tiger wins for a bit...

But only the 2 tank's in battle, no crazy SPAM'S... Spam's is the problem...

Some player's only doo spam, crazy rush's, no mixes army's, and win...

ISU152 alone is a $hit, but with 3 or 4 AT behind, is a god...

And a AT with soldier's, is a invencible AT, with no soldier's you do 1 shot and they explode... Strange things need fixes...
16 May 2014, 13:18 PM
#570
avatar of wongtp

Posts: 647

please relic, for fuck's sake, remove both tanks from the game. neither tanks brings any real credit to the game other than frustration on the receiving end.

elefant wipes all soviet armour and isu152 steadily bleed the entire german army away. 100range is stupid, their firepower is even more stupid. leave this kinda shit for single player AI compstomp fun, please dont put them in MP.
19 May 2014, 11:28 AM
#571
avatar of Corsin

Posts: 600

Played quite a few games using the ISU152. It is a fairly game breaking unit currently.

With the guard rifle and marked target commander the ISU's are capable of facing down elephants with relative ease.


If anyone wants a replay of this happening hit me up and ill email you a replay.
19 May 2014, 12:00 PM
#572
avatar of KyleAkira

Posts: 410

jump backJump back to quoted post19 May 2014, 11:28 AMCorsin
Played quite a few games using the ISU152. It is a fairly game breaking unit currently.

With the guard rifle and marked target commander the ISU's are capable of facing down elephants with relative ease.


If anyone wants a replay of this happening hit me up and ill email you a replay.


Yeh, I bought that commander too. Quite OP in my oppinion. Guards + Mark + Bombing Strike. That commander is designed to counter the ISU counters.
19 May 2014, 12:41 PM
#573
avatar of Hogman512

Posts: 168

I've played vs the ISU152 since the patch 3 or 4 times and managed to destroy it every time without elefant too. I did noticed it had been buffed, but I didn't sit and cry in game, I dealt with it.

It's simple...

1) flank with decent tank or even better, a pair.
2) come up behind it (it turns to slow to get the tanks before it's too late)
3) gg

Most times this happened, the soviet rage quit because once he lost the ISU it was gg anyway.

;-)
19 May 2014, 13:13 PM
#574
avatar of __deleted__

Posts: 807

I've played vs the ISU152 since the patch 3 or 4 times and managed to destroy it every time without elefant too. I did noticed it had been buffed, but I didn't sit and cry in game, I dealt with it.

It's simple...

1) flank with decent tank or even better, a pair.
2) come up behind it (it turns to slow to get the tanks before it's too late)
3) gg

Most times this happened, the soviet rage quit because once he lost the ISU it was gg anyway.

;-)


what is in your opinion a "decent tank"? P4? If yes, then ISU was managed by an idiot who didn't suported it at all with other units. Even a con squad can atnade your P4 transforming it into a sitting duck. And if you try to kill an ISU with a P4... your beard will grow over your keeboard until this will happen. If you're talking about Panthers, could be but I haven't seen a Panther for so long now, forgot how it looks. And it can be ATnaded as well. Your only option remains the Tiger (couple of them) and you have a 50% (maybe) chance of success. Probably you didn't have a worthy oponent.

But what if you had 3 ISUs in a 2v2 in front of you? how would you manage that? I saw that. And it's nasty. No solution.
19 May 2014, 13:14 PM
#575
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I've played vs the ISU152 since the patch 3 or 4 times and managed to destroy it every time without elefant too. I did noticed it had been buffed, but I didn't sit and cry in game, I dealt with it.

It's simple...

1) flank with decent tank or even better, a pair.
2) come up behind it (it turns to slow to get the tanks before it's too late)
3) gg

Most times this happened, the soviet rage quit because once he lost the ISU it was gg anyway.

;-)


Certainly it is possible to do this, but against good players this is nearly impossible. One AT gun, or a mine, or a lucky conscript nade, or button, will stop the flank. Also the only tanks reliably able to defeat ISU-152 before being destroyed are the Panther and Tiger. Both of these units are too risky to send in that deep behind enemy lines.

As a result the late game in COH2 is now ISU-152 vs elephant.

In short ISU-152 is beatable, but not easily enough. It negates infantry combat and veterancy, and is very, very difficult to kill with armor (excluding elephant).
19 May 2014, 13:47 PM
#576
avatar of Hogman512

Posts: 168

I've done it with Vet 3 P4 and a normal P4. A single Panther and a single Tiger.

By sitting and doing nothing, the game would be a certain loss anyway, so taking a somewhat risky flank to win the game is fair play in my book. Beating that one unit can (and does in the case of the ISU) change the battlefield and when these opportunities come along, I won't pussy foot around, I'll go and deal with it aggressively and strategically. Granted there is a decent bit of risk involved as already mentioned, but it's a game... Take a risk to get the win.

19 May 2014, 15:46 PM
#577
avatar of Bravus

Posts: 503

Permanently Banned
You make a 1 minute flank action, ambushing, but a AT turn in 2 seconds to kill you... And no mention the RNG's...
19 May 2014, 17:54 PM
#578
avatar of Mitylite

Posts: 28

Isu 152 should have a switch between HE rounds and High penetration rounds. And a timer for changing it.

It can't be an ANTI ALL unit.


Also like this idea.
20 May 2014, 00:02 AM
#579
avatar of OZtheWiZARD

Posts: 1439

Just a word of advise for Relic.
If you going to design super range units that one shoot everything just make the maps BIG ENOUGH so you can actually flank that stupid shit. I'm tired of being forced to go Elephant every game to be able to counter this one single unit that will one shoot EVERYTHING I got.
That said Elephant is not in a better state either. Its presence on the field makes all the Soviet armour useless.
20 May 2014, 05:38 AM
#580
avatar of __deleted__

Posts: 807

Just a word of advise for Relic.
If you going to design super range units that one shoot everything just make the maps BIG ENOUGH so you can actually flank that stupid shit. I'm tired of being forced to go Elephant every game to be able to counter this one single unit that will one shoot EVERYTHING I got.
That said Elephant is not in a better state either. Its presence on the field makes all the Soviet armour useless.


I think if they'll nerf these units to oblivion, nobody will give a f...k. ISU 152 is the tool of abusers and once ISU is nerfed, german faction has other tools to deal with the rest of the soviet armor.
Just reduce their range, accuracy at distance, and some of the damage output. Put them at 1 or 2 CPs later.

I'm tired of these units too (well not of the Elefant as I am of the ISU :P which I still consider to be more unbalanced than the Elefant).
PAGES (35)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

796 users are online: 796 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49116
Welcome our newest member, Chagollan
Most online: 2043 users on 29 Oct 2023, 01:04 AM