Retreat system is useless
Posts: 210
infantry also takes 3 sec to retreat while in combat!
Posts: 641 | Subs: 1
Posts: 76
Posts: 1734
Permanently BannedPosts: 1701
Posts: 210
is that Layer 2 Tunneling Protocol ? :/
Posts: 48
what is L2P?
is that Layer 2 Tunneling Protocol ? :/
L2P = Learn to Play
Posts: 1637
Posts: 2819
That would be L2TP....any more advice and ill have to bill you...
Learn To To play than?
Darn..
e: "compeltly" (quartriple facepalm.img)
Ontopic:
infantry also takes 3 sec to retreat while in combat!
No, just no.
Posts: 1838 | Subs: 17
Posts: 27
Posts: 1820 | Subs: 2
Posts: 8154 | Subs: 2
Learn To To play than?
Darn..
"Layer 2 Tunneling Protocol"
Context-meme.jpg / Backfire.png
Posts: 522
Posts: 1944 | Subs: 2
Posts: 1355
Maxim: you hit retreat, the gunner starts to pack up and gets killed, then the next guy goes to the maxim and he gets killed and then the next guy... and so on till the last guy is dead.
The same happens with the mortars.
The only thing they fixed (a long time ago) is the retreat of the MG42. When the guy who is packing gets killed, the animation continues anyway with another guy who is 5 meters away.
The should do this on maxims and morters too or change the MG42 back.
Posts: 1585 | Subs: 1
He is right about the support crews they just sit there waiting to pack up for 2-3 seconds before they actually start. Its not lag because they will idle for a bit after the retreat symbol pops up. Mortars are the worst offenders.
If this is the OP's complaint I agree. If they are complaining that they got flanked well and whiped, no sympathy from me.
I find this very annoying, and am not sure. Almost as annoying as the bug where retreating units sometimes stop in combat and wait for 3-4 seconds.
@Sandreas, that is another annoying "feature". I believe that is to make the game more realistic, but I strongly agree that this should not be for weapon teams. Give them a pack up timer that once complete the remaining crew automatically begin to run back to back, and they get the gun even if none of them was physically touching it at that second.
Posts: 419
Posts: 246
Ive been having issues with this as well. I would suppress a crawling con. Anticipating the Molotov, I hit retreat, and before the cocktail lands, the retreat signal is overhead. But the mg just sits there and burns. Happened about 4 times in one game, where a full 4 man squad was lost because they wouldn't actually retreat.
What a shame! Have you packed heavy MG while burning in flames? It is not easy, comrade!
Livestreams
130 | |||||
38 | |||||
27 | |||||
18 | |||||
9 | |||||
84 | |||||
15 | |||||
12 | |||||
11 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, service
Most online: 2043 users on 29 Oct 2023, 01:04 AM