Patch notes - April 24 Update - Balance Notes
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Some things no one was talking about (artillery)
But changes to infantry and tanks seem to be what people wanted, German armour especially now costs more fuel giving an incentive to keep infantry in the late game (or spam cargo trucks)
Soviet armour seems a lot better, and the units that really need hold fire have finally got it
Looking foward to this
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I dont understand why IS-2 got it's damage reduced since it's reload is still very high.
Why T34-76 got reload increase, it's useless by now, and T34-85 haven't changed.
I really have bad feeling about this new patch
Posts: 2779
GG, Papaland, you did well in April.
Triple nerf on Gren and Blitz = removed, nerf in P4, Tiger and StuG, already useless LefH NERF.
Why don't you just remove Ostheer and give us West German now?
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Why T34-76 got reload increase, it's useless by now, and T34-85 haven't changed.
The increased armour and penetration as well as main gun damage on the T34-76 still means it's useless?
Posts: 3293
Some tank changes are strange, almost all vehicles and tanks lost some HP and damage and increase in armor and penetration.
I dont understand why IS-2 got it's damage reduced since it's reload is still very high.
Why T34-76 got reload increase, it's useless by now, and T34-85 haven't changed.
I really have bad feeling about this new patch
Bartons face after playing patch.
Posts: 1664
Rifle-grenade munition cost from 25 to 30
Weapon Teams
Previously, weapon teams would receive +25% more damage from all sources. This modifier has been replaced with a +25% received accuracy value. Tank fire and grenades will be less effective vs. weapon teams as a result; small arms fire remains relatively unchanged.
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These two changes combined should help reduce the insane performance of rifle grenades vs. Maxims.
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How come Pak43 got hold-fire but Pak 40 and Zis didn't?
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The increased armour and penetration as well as main gun damage on the T34-76 still means it's useless?
each german armour got p;enetration buff, even Pak40, so armor increase on T34/76 doesnt mean much, penetration and damage increase might change the thing but 2 sec reload increase is too much for this tank
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If this shit isn't an April fool joke, okay.
GG, Papaland, you did well in April.
Triple nerf on Gren and Blitz = removed, nerf in P4, Tiger and StuG, already useless LefH NERF.
Why don't you just remove Ostheer and give us West German now?
Yes this is a huge step back from the perfect ostheer balance we have now.
Posts: 1637
Vehicle Penetration
Vehicle penetration is now based on distance to target. High velocity weapons have a lower drop off than low velocity. High explosive weapons do not drop off over distance.
and
AOE Profiles
Very similar to the changes made to grenade AOE profiles. Long and mid-range AOE no longer has a chance to miss its target, the weapon profile damage has been averaged out to compensate. Slight adjustments to AOE radius or distance values were made on a number of vehicles to better align them with their intended performance.
So not sure what weapon profiles the armor has because evidently that makes a diff.
I agree though adding armor to the T34/76 and it still gets pen by just about everything frontally at their optimal ranges. But maybe better at the longest ranges and against different weapons.
Posts: 978
Oh and I´m probably not going to build a Panther any longer. I shit on lousy 10% more armor and normal hp only after vet 2. Better to go T3 instead and swarm the enemy with even more easily killable StuGs.
And as if an IS-2 and ISU-152 shooting every 10 seconds wasn´t ridiculous enough, their reload times goes down even further!
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