Please Devs leak us the patch notes !!
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Tomorrow patch will save us
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Posts: 550 | Subs: 1
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You want the notes? You can't handle the notes...
Try us.
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Blitz has been changed so that it requires a Pioneer ability on the tank before it can be used. Accuracy is decreased while in blitz but penetration increased (due to simualte shells moving faster since the tank itself was moving faster when firing)
M3 scout car can now carry weapon crews to make a mortar truck. It still cannot carry Snipers.
ISU-152 now does no damage to infantry but will crew shock any vehicle on hit. Turn speed doubled.
IS-2 tank can now crush small and medium tanks by driving over them.
Ostwind has to switch manually between being able to hit ground targets and air targets.
StuG has had 'Target Weak Point' replaced with 'Blitz'
Panzer IV has had 'Blitz' replaced with 'Target Weak Point'
German scout cars can now only by built by Pioneers in the field, still requires escalation to battle phase 2, retains all other stats.
Posts: 2115 | Subs: 1
Ram has range reduced by .2, if it misses the Soviet engine blows up and the unit is lost. On hit, the T34 is abandoned and the crew captures the unit that has been rammed. Both units are reduced to half health.
Blitz has been changed so that it requires a Pioneer ability on the tank before it can be used. Accuracy is decreased while in blitz but penetration increased (due to simualte shells moving faster since the tank itself was moving faster when firing)
M3 scout car can now carry weapon crews to make a mortar truck. It still cannot carry Snipers.
ISU-152 now does no damage to infantry but will crew shock any vehicle on hit. Turn speed doubled.
IS-2 tank can now crush small and medium tanks by driving over them.
Ostwind has to switch manually between being able to hit ground targets and air targets.
StuG has had 'Target Weak Point' replaced with 'Blitz'
Panzer IV has had 'Blitz' replaced with 'Target Weak Point'
German scout cars can now only by built by Pioneers in the field, still requires escalation to battle phase 2, retains all other stats.
bad attempt...
Posts: 3293
We suffer agony,reduce our suffering, please Devs leak us the patch notes !!!
Tomorrow patch will save us
buidling a moutain of hope so high that not even the best patch notes could live up to it.
Posts: 976
You want the notes? You can't handle the notes...
We can handle them and we will be kind in our comments !
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You want the notes? You can't handle the notes...
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We can handle them and we will be kind in our comments !
Exactly. KIND comments.
Patience.
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Posts: 267 | Subs: 8
Posts: 13
Posts: 550 | Subs: 1
You know nothing John Snow....
Thank you
One question:
Conscript
This change helps resolve the long range damage disparity between Grenadiers and Conscript. As a result, Conscripts can now engage Grenadiers on more equal footing.
Mosin Nagant accuracy from 0.45/0.35/0.25 to 0.45/0.39/0.30
Moving accuracy from 0.4 to 0.5
This change better aligns the risk vs. reward of using assault type weapons. More damage will be inflicted on approach to counter the received damage.
PPSH moving accuracy from 0.5 to 0.8
I rather liked the differences in effectiveness of Cons and Grens depending on the engagement distance (like Grens vs Rifles in vCoH), Cons were just a tad too weak even at close distance. Does this change make the Conscripts better at long range or will it retain the basic cat and mouse mechanic between the two (Grens excelling at long range and Cons at short)?
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You know nothing John Snow....
Thank you devs for the notes !!!
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