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russian armor

Please Devs leak us the patch notes !!

23 Apr 2014, 15:01 PM
#1
avatar of voltardark

Posts: 976

We suffer agony,reduce our suffering, please Devs leak us the patch notes !!!
Tomorrow patch will save us :)
23 Apr 2014, 15:06 PM
#2
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

Steam downloaded 69 MBs for CoH2 today. Does anyone know what that was?
23 Apr 2014, 15:13 PM
#3
avatar of Omega_Warrior

Posts: 2561

It was just server stuff. Patch is tomorrow.
1 of 2 Relic postsRelic 23 Apr 2014, 15:28 PM
#4
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

You want the notes? You can't handle the notes...
23 Apr 2014, 15:31 PM
#5
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

lol, Peter, we're not trying to find out if you had someone beat up in the office ;)
23 Apr 2014, 15:32 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

You want the notes? You can't handle the notes...




Try us.
23 Apr 2014, 15:33 PM
#7
avatar of Werdandi

Posts: 13

We are starving, give us just a piece of information ^^
23 Apr 2014, 15:55 PM
#8
avatar of MadeMan

Posts: 304

Ram has range reduced by .2, if it misses the Soviet engine blows up and the unit is lost. On hit, the T34 is abandoned and the crew captures the unit that has been rammed. Both units are reduced to half health.

Blitz has been changed so that it requires a Pioneer ability on the tank before it can be used. Accuracy is decreased while in blitz but penetration increased (due to simualte shells moving faster since the tank itself was moving faster when firing)

M3 scout car can now carry weapon crews to make a mortar truck. It still cannot carry Snipers.

ISU-152 now does no damage to infantry but will crew shock any vehicle on hit. Turn speed doubled.

IS-2 tank can now crush small and medium tanks by driving over them.

Ostwind has to switch manually between being able to hit ground targets and air targets.

StuG has had 'Target Weak Point' replaced with 'Blitz'

Panzer IV has had 'Blitz' replaced with 'Target Weak Point'

German scout cars can now only by built by Pioneers in the field, still requires escalation to battle phase 2, retains all other stats.
23 Apr 2014, 15:58 PM
#9
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post23 Apr 2014, 15:55 PMMadeMan
Ram has range reduced by .2, if it misses the Soviet engine blows up and the unit is lost. On hit, the T34 is abandoned and the crew captures the unit that has been rammed. Both units are reduced to half health.

Blitz has been changed so that it requires a Pioneer ability on the tank before it can be used. Accuracy is decreased while in blitz but penetration increased (due to simualte shells moving faster since the tank itself was moving faster when firing)

M3 scout car can now carry weapon crews to make a mortar truck. It still cannot carry Snipers.

ISU-152 now does no damage to infantry but will crew shock any vehicle on hit. Turn speed doubled.

IS-2 tank can now crush small and medium tanks by driving over them.

Ostwind has to switch manually between being able to hit ground targets and air targets.

StuG has had 'Target Weak Point' replaced with 'Blitz'

Panzer IV has had 'Blitz' replaced with 'Target Weak Point'

German scout cars can now only by built by Pioneers in the field, still requires escalation to battle phase 2, retains all other stats.


bad attempt...
23 Apr 2014, 16:02 PM
#10
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

We suffer agony,reduce our suffering, please Devs leak us the patch notes !!!
Tomorrow patch will save us :)


buidling a moutain of hope so high that not even the best patch notes could live up to it.

23 Apr 2014, 16:03 PM
#11
avatar of voltardark

Posts: 976

You want the notes? You can't handle the notes...

We can handle them and we will be kind in our comments !
23 Apr 2014, 16:03 PM
#12
avatar of Sait

Posts: 27

Its not gonna be great, I can feel it.. Just look at the other 26 updates. They fix something, break something else then release some more content; repeat
23 Apr 2014, 16:14 PM
#13
avatar of VonIvan

Posts: 2487 | Subs: 21

You want the notes? You can't handle the notes...

23 Apr 2014, 16:47 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


We can handle them and we will be kind in our comments !


Exactly. KIND comments.

Patience.
23 Apr 2014, 16:49 PM
#15
avatar of BeltFedWombat
Patrion 14

Posts: 951

I hope they do something about OP conscripts and armour-heavy M3s. Sheesh, those combat engineers DPS is twinky too, please Relic give Axis a break. Oh, and can we have a Vet 0 blitz ability for Panther please?
2 of 2 Relic postsRelic 23 Apr 2014, 17:13 PM
#16
23 Apr 2014, 17:47 PM
#17
avatar of Werdandi

Posts: 13

So much love here.

23 Apr 2014, 17:52 PM
#18
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

You know nothing John Snow....



Thank you :D

One question:
Conscript

This change helps resolve the long range damage disparity between Grenadiers and Conscript. As a result, Conscripts can now engage Grenadiers on more equal footing.
Mosin Nagant accuracy from 0.45/0.35/0.25 to 0.45/0.39/0.30
Moving accuracy from 0.4 to 0.5
This change better aligns the risk vs. reward of using assault type weapons. More damage will be inflicted on approach to counter the received damage.
PPSH moving accuracy from 0.5 to 0.8

I rather liked the differences in effectiveness of Cons and Grens depending on the engagement distance (like Grens vs Rifles in vCoH), Cons were just a tad too weak even at close distance. Does this change make the Conscripts better at long range or will it retain the basic cat and mouse mechanic between the two (Grens excelling at long range and Cons at short)?
raw
23 Apr 2014, 19:50 PM
#19
avatar of raw

Posts: 644

23 Apr 2014, 23:30 PM
#20
avatar of voltardark

Posts: 976

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