Get rid of ram.......
Posts: 760
T34/85 gets AP rounds like vcoh at guns, plus using it reduces effectivness vs infantry
Quick and simple
Posts: 246
Posts: 1702
Posts: 1221 | Subs: 41
Posts: 760
So T3 gets left with 0 AT capability and T34/85s, the only decent soviet generalist, gets buffed even more?
The theory is that if you go t3 you already have at guns, plus flanking german armor with t34's stock speed is pretty hard. Giving the t34/76 ap rounds is an option as well I don't mind. Also the zis-3 should already have ap rounds instead of the artillary ability.
Posts: 17914 | Subs: 8
Relic adds abilities to units, never once have they removed any post release, no matter how bad it was(lightning claw terminators anyone?).
Posts: 2561
Posts: 1702
Still people who believe relic will remove ability that they have once put in?
Relic adds abilities to units, never once have they removed any post release, no matter how bad it was(lightning claw terminators anyone?).
Well,they removed scout car sniper.
Posts: 309
IMO if a german player over extends his tank or is not mindful of its positioning, side and rear rams should be rewarded with damaged engine and/or main gun damage based off of blessed RNG. Frontal rams should be punished by only allowing a crew shock. Its a step closer to a more competitive game based on tactical thinking and less about chance. It rewards the careful german player who covers their flanks and likewise the soviet player who pulls a risky flank with a T34.
Posts: 17914 | Subs: 8
Well,they removed scout car sniper.
That wasn't really a unit ability.
That was a unit synergy.
Posts: 2075 | Subs: 2
Posts: 760
I think most people's problem with ram is that no matter how well you position your tanks, a frontal ram can result in damaged engine + main gun destruction based on pure chance.
IMO if a german player over extends his tank or is not mindful of its positioning, side and rear rams should be rewarded with damaged engine and/or main gun damage based off of blessed RNG. Frontal rams should be punished by only allowing a crew shock. Its a step closer to a more competitive game based on tactical thinking and less about chance.
I agree, but it is always a risk. German armor for some reason have pretty good rear armor, so even if you ram from the rear it will sometimes only crew shock.
Posts: 1595 | Subs: 2
Posts: 1637
I think most people's problem with ram is that no matter how well you position your tanks, a frontal ram can result in damaged engine + main gun destruction based on pure chance.
IMO if a german player over extends his tank or is not mindful of its positioning, side and rear rams should be rewarded with damaged engine and/or main gun damage based off of blessed RNG. Frontal rams should be punished by only allowing a crew shock. Its a step closer to a more competitive game based on tactical thinking and less about chance.
And if thats the case then crew shock shouldnt shock the soviet tank and be no less than 10 seconds.
Lets face it a T3 Sov vs T4 Ost would be broken just as bad with or without ram. With Ram at least you have a CHANCE to damage the Panther. And how the hell are you supposed to flank that race car?
I am actually fine with Ram being removed if they gave the T34/76 decent Pen. Or damage on deflect. So you could at least chip away at Panthers. 40 damage on deflect?
Posts: 1702
On ostwind, panzer IV, stug
100% chance to disable main gun from front and rear.
On panther :
0% chance to disable main gun or engine from front
100% chance to destroy gun and engine on rear ram
On tiger :
0% chance to disable maain gun or engine from front
first rear ram = destroyed gun
second ram = immobilized.]
Elefant would work the same like the tiger.
Posts: 1664
Still people who believe relic will remove ability that they have once put in?
Relic adds abilities to units, never once have they removed any post release, no matter how bad it was(lightning claw terminators anyone?).
Many of the vet one abilities were changed early on in COH2 as well as Soviet barbed wire fields being switched to normal wire.
Posts: 17914 | Subs: 8
Many of the vet one abilities were changed early on in COH2 as well as Soviet barbed wire fields being switched to normal wire.
It was all changes in beta.
Open beta is still beta.
I have specifically said post release.
Posts: 49
It is unlikely, but I do believe it is the best move for Relic, if they want to balance the T34/76/85 properly.
Posts: 317
The theory is that if you go t3 you already have at guns, plus flanking german armor with t34's stock speed is pretty hard. Giving the t34/76 ap rounds is an option as well I don't mind. Also the zis-3 should already have ap rounds instead of the artillary ability.
But what if you don't b already have at guns guns cause you went penal sniper?
Posts: 760
Any competent soviet player would not go t3 if the went t1.
But what if you don't b already have at guns guns cause you went penal sniper?
Livestreams
132 | |||||
45 | |||||
36 | |||||
142 | |||||
9 | |||||
9 | |||||
4 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, propertytrendsindia
Most online: 2043 users on 29 Oct 2023, 01:04 AM