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Posts: 680
ive been watching the chat on the official coh 2 steam group that soviets are op , this and that , in my view there is no such thing , soviets are just more desorganized in there doctrines and upgrades in contrast to german army that are more objective in their fighting , im sure the game designers didnt want to op an army more than the other , in fact if the game wasnt good for both parties there wasnt so much discussion , so why bitching ? ( pardon my french ) , praise all the the guys and girls involved in making the game , good job , keep up . btw germans rule![]()
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Posts: 17914 | Subs: 8
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All I know it maxim spam is just as ridiculous as gren spam.
Posts: 807
Except that maxim spam can't rifle nade Grens...
Posts: 871
Rifle nades...rifle nades.... how much a molotov costs? 15 amo and it still fries the same percentage of an mg crew as the german rifle grenade does in maxim's case. For 25 amo of course, because everything that is german needs to be more expensive.
Posts: 807
The fanboy is strong with you isn't it. Play soviets once in awhile. I have never seen a molotov kill 3 /4 of an MG42 crew on impact. In fact I've never seen it kill more than one on impact. I have however used the rifle grenade to kill 4 Maxium crew members in one shot. The fact that its already easier to kill a maxim is a problem but the massive problem is the range on the rifle grenade. You can use it without being in harms way, unlike the molotov.
Posts: 8154 | Subs: 2
After 25 march patch came another one who fixed the grenades damage. It's not a rule anymore that a rifle grenade must kill 4 maxim member crew.
In fact, if a molotov kills 25-30% of a german crew and rifle grenade kills 50% of maxim crew, adding the amo cost diference stated above, we will obtain a quite balanced situation. I mean, if I fire the molotov or the rifle grenade while being in the hmg arc of action, I will withdraw my squad after doing it, no matter if we are speaking about cons or grens because my squad will be supressed anyway and pin is not far away. If in the same situation my con or gren squad will be in green cover, situation changes and will be favourable to my squad no matter the distance.
So, see, I don't think distance is an issue as I don't think balance betweeen those two weapon types is broken.
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http://steamcommunity.com/profiles/76561198090176100/stats/COH2?tab=stats&subtab=multiplayer
45 games as soviets, most of which are compstomp
325 games as german
Posts: 471
Posts: 871
After 25 march patch came another one who fixed the grenades damage. It's not a rule anymore that a rifle grenade must kill 4 maxim member crew.
In fact, if a molotov kills 25-30% of a german crew and rifle grenade kills 50% of maxim crew, adding the amo cost diference stated above, we will obtain a quite balanced situation.
I mean, if I fire the molotov or the rifle grenade while being in the hmg arc of action, I will withdraw my squad after doing it, no matter if we are speaking about cons or grens because my squad will be supressed anyway and pin is not far away.
If in the same situation my con or gren squad will be in green cover, situation changes and will be favourable to my squad no matter the distance.
So, see, I don't think distance is an issue as I don't think balance betweeen those two weapon types is broken.
Posts: 807
Ouch!
That left a mark.
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