The gist of it is Soviets should have better end game tanks than the germans as they had better tanks in the war. This isn't western front where german Armour reigned supreme, the soviets had better tanks mid and late war one that would demolish a tiger or panther tanks such as the IS2 and ISU152.
- First off at guns need to be re worked – hold fire ability for starters, better vehicle targeting and faster lateral transverse speed – to be able to always track a moving vehicle instead of playing catch up. At guns have to become viable to destroy Heavy tanks such as the IS2 ( having between 2-3 should be more than enough to keep one at bay if used propely)
- One shot kill issue – this should be minimized, 1 shot squad wipes are not good for the game and isu and is2 do it on the regular, even on retreat.
- Tanks need to take about 1/2 the shots to die than they currently do - a king tiger could be annihilated by 2 at guns ( using AP rounds) in less time than it usually takes to kill a su 85 with a panther. The tank feel like big damage sponges and its terrible.
Im sick of the absolutely basic way tank battles play out in coh 2. Its 2 lumps going head to head and the “better” tank always wins. What that means is each tank taking 15 shots and the one with more hp wins, manoeuvring, flanking, attacking from rear, hiding behind buildings or cover, reverse and forward acceleration and side and rear armour stats mean nothing.
This needs to be changed – I want to see tanks that are technically worse get the upper hand if used wisely – this means hitboxes need to come back, proper rear and side armour stats need to come back, different forward and reverse speeds need to be implemented as well as different penetration at distance.
Similar to the way how pios can now beat cons if used properly id like to see t34s take on pz4 and win considerably if you outplay your opponent.
Its undeniable that ost has the infantry advantage – and I think soviets should have the end game heavy armour advantage ( doctrinal with the IS2, KV2, ISU152 ect) the tiger was not the best tank of the war – maybe on the western front but in the east russian armour ruled supreme by the later stages of the war)
- IS2: should be the best tank in the game – it should consistently beat the tiger in a 1 v 1 situation, should have better front armour, more damage, more health and slightly higher speed – its rear and side armour can be less than the tiger tho to give it some weaknesses.
- Isu 152 should be able to beat up enemy tanks and aenemy infantry – but you need to cycle between HE and armour piercing rounds with a significant but not over thetop delay – this will stop you just parking it and taking out the whole ostheer force.
- T34: should be a viable AI tank and not bad AT tank ( when used correctly) iat close range it should have high enough pen to soundly beat pz4 in a 1 v 1 if gets a superior position ( ie attack from the rear or sides)
- T34/85 should beat pz4 in a head to head but not the panther in a 1 v 1 unless It attacks from the rear or side.
- Pz4 should be a superior mid game tank to anything soviets can bring out at the time (t34 or su76) and will soundly beat su85 if attack from side or rear.
- Panther: This tank should still be a menace – its fast, well armoured and packs a serious AT punch – the machine guns should do less damage to inf though as it should not be a solid infantry killer, and its front armour should be very good – side and rear armour should be weak ready to be exploited buy at guns and well place tank hunters. Its job would be to out manoeuvre and destroy enemy armour and would be proably one of the best pound of pound tanks in the game ( price, front armour strength and AT capability) but with much more weakness on side and rear than it has now and would be more vulnerable to infantry if unsupported.
SU85: still too many advantages in my book – needs to have weak side and rear armour be properly punished for over extending – should have great AT punch and solid front armour.
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Su76: should accelerate forward and reverse faster and be more maeuverable as well as have good sight radius ( open topped) this will enable it to get into flanking ambush positions against enemy armour and rain down arty on infantry and get out of immediate danger due to speed. It should have same damage as su85 but lower penetration over med range but remain weak armour and
low hp
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AT nades and faust should be directional and do more damage accordingly to where they hit (side front rear) like in COH.
- Stug should be better against inf and against tanks ( to be a dependable AI and AT platform if used well) and a bit tougher from the front - the side and rear armor should be pretty low to allow it to be outflanked and destroyed with ease if unsupported. This would mean stug could form the base of any ost force if it needed to but would not be used to spearhead a assault. on a 1 v 1 head to head should just about lose to a su85 ( but would be worse due to less AT damage and less range) but be a great all rounder
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Ostwind: Is good as is - I think it could do with some more sight range due to being open topped.
- KV8 - Flame and or health need to be nerfed. If its damage is going to remain the same it needs 40% health reduction it simply takes way too much to be destroyed. If not then increase the chance for engine critical by a big margin due to fuel tanks.
- t70 I think it should have the fire rate and reload time similar to the m8 scout car, it does good damage but i think its a bit off with the ROF and reload - this way would create a new and better way to use it.