We appreciate everyone's feedback, what we need is replays to demonstrate some of the issues people have identified. For example, if Pioneers are beating your Conscripts 1v1 that isn't intended, but we need to see a replay to see how things unfolded. If you run into an ambush with your Conscripts and fight them at point blank, or your squad is half health, then that might explain the situation better. Its very easy to misconstrue an issue unless you psychically review the replay to understand the scenario better.
We will respond if players can provide concrete examples of issues occurring in game. This isn't a closed door, we are open to feedback.
The direction of the patch is correct, but I wonder how long this patch was in beta testing? I mean you cannot be serious about us posting feedback if you had it for lets say 3 months in beta, its not hidden balance facts, 80% of the community spotted it in 5 minutes of gameplay.
I mean ok pios kill cons at point blank, fine. But grens utterly decimate cons at all ranges.
I would understand if it worked gren> cons long range, grens=cons medium, grens<cons close range.
It would make sense, but right now even if it is just like I stated above. The maps are completely in favor of ostheer. Even if you are on spot with cons first, grens will just attack move and stay at maximum range and rape the poor commies. If I need 2 cons to beat 1 gren, why they cost the same? Makes no sense. Penals are viable against grens but paying 270 MP for a unit to beat a 240 is kinda strange. I thought Soviet should have the masses. But at the current state its the other way around. Combined arms is nice yes, but its really really hard to execute it as soviets at the moment.
Yestreday I went cons ->maxim ->cons->cons. I though I would fend of and hold some territory against the ostheer. Lol, nope. He had 5 grens (shoutout to Cata advertising the strat), just running to the maxim from all sides and completely ignoring the cons. Poor maxi couldn`t retreat =(