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russian armor

Sniper Clown Car

18 Mar 2014, 00:05 AM
#21
avatar of Mackie

Posts: 254



Penals should be cheaper to not totally destory balance. With no buffs I would say 280-320 MP. Then like you said T1 would have more to offer then just sniper spam.

Funny fact Irregualars sometimes come with 4 SVT rifles, have the Guards Squad Grenade, AT nade and cost 250.....280 for two more rifles and no guard nade or AT nade sounds good to me....


sure that irregulars come with 4 rifles sometimes? im sure they only come with either 2 dp's or 1 lmg42
18 Mar 2014, 00:22 AM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post18 Mar 2014, 00:05 AMMackie


sure that irregulars come with 4 rifles sometimes? im sure they only come with either 2 dp's or 1 lmg42

Irregulars can come only with LMG and 2 DPs.

Partisans can come with 4 SVT(which are inferior to penal version).
18 Mar 2014, 07:30 AM
#23
avatar of Mr. Someguy

Posts: 4928

Not to go off-topic, but have there always been female Irregulars?
18 Mar 2014, 21:10 PM
#24
avatar of Daemocles

Posts: 1

How about a little realism? A pistol would be more accurate shooting out a car window bouncing across a field than a sniper scope ranged to 250 yards. Hed be aiming down the barrel. The only way a sniper should be able to take an accurate shot is if the car stops completely for a few seconds. Problem solved.
18 Mar 2014, 21:11 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

How about a little realism? A pistol would be more accurate shooting out a car window bouncing across a field than a sniper scope ranged to 250 yards. Hed be aiming down the barrel. The only way a sniper should be able to take an accurate shot is if the car stops completely for a few seconds. Problem solved.

You might be not up to date.
Snipers are not accurate when car is moving for like.... over half year now.
18 Mar 2014, 22:26 PM
#26
avatar of Bravus

Posts: 503

Permanently Banned
Next DLC commander will get a sniper in a heavy tank, in the place of the MG...
19 Mar 2014, 02:20 AM
#27
avatar of __deleted__

Posts: 236

Remember in COH 1 you could snipe units out of halftracks.
19 Mar 2014, 02:41 AM
#28
avatar of Porygon

Posts: 2779

jump backJump back to quoted post18 Mar 2014, 21:11 PMKatitof

You might be not up to date.
Snipers are not accurate when car is moving for like.... over half year now.


Then press stop while shooting, is that hard?
19 Mar 2014, 07:21 AM
#29
avatar of __deleted__

Posts: 807

jump backJump back to quoted post18 Mar 2014, 22:26 PMBravus
Next DLC commander will get a sniper in a heavy tank, in the place of the MG...


...together with a radio detection ability who will tell him where are the AT units coming from in orther to avoid them. :D
19 Mar 2014, 09:28 AM
#30
avatar of sluzbenik

Posts: 879

If they ever fix the bug that you can't snipe the 2nd model out of the car...Things will look a lot different.

Oh, and I'm still against the extra manpower at start. I think that was a bad move. It does make early snipers much more viable as you're not sacrificing much in the way of capping power. We're used to it now, but watch some replays from before the patch to realize how much more of a high risk gamble even one sniper car was given your lack of map control.

21 Mar 2014, 12:56 PM
#31
avatar of Jaigen

Posts: 1130

Remember in COH 1 you could snipe units out of halftracks.


This would fix so many issues
21 Mar 2014, 14:54 PM
#32
avatar of Bravus

Posts: 503

Permanently Banned
For me the sniper in a car is less hard than the RNG's God's problem's...

You put the magic sherek and the car down...

But if the player constant run and get support this is a real problem...

Need various fix in the game...
27 Mar 2014, 04:36 AM
#33
avatar of sluzbenik

Posts: 879

27 Mar 2014, 09:35 AM
#34
avatar of StephennJF

Posts: 934

RIP indeed.

I ain't leaving flowers on this ones grave. :D
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