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Expansion Poll!

Expansion: United States & Wehrmacht armies with COH2 engine ?
Option Distribution Votes
58%
42%
Total votes: 71
Vote VOTE! Vote ABSTAIN
1 Mar 2014, 21:13 PM
#1
avatar of Z3r07
Donator 11

Posts: 1006

Next Expansion: United States & Wehrmacht armies with COH2 engine ?
1 Mar 2014, 21:18 PM
#2
avatar of morten1

Posts: 368

Keep it one front oriented

I would be cool though to see USA vs Whermacht. but not Whermacht + ostheer vs USA + Russians
2 Mar 2014, 03:19 AM
#3
avatar of Omega_Warrior

Posts: 2561

How about we try something new, besides it's not like can just copy and paste the old factions. Plus, why do we need two german factions?
2 Mar 2014, 08:33 AM
#4
avatar of Neph

Posts: 138

You left out the option of "Meh. If it happens it happens..."

As it stands though, I think the Pacific front would be far more interesting. The Japanese could have some really cool mechanics.
2 Mar 2014, 09:40 AM
#5
avatar of Thebazookajoe

Posts: 59

I think Neph has a good suggestion. Bring in a whole new front and keep it separated from the current one in automatch. This way there won't be balance issues as there were in coh1. and people who don't care for authenticity or balance could still mix all the factions in custom games.

The pacific would also get rid of blizzards :p
2 Mar 2014, 09:45 AM
#6
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

The pacific would also get rid of blizzards :p


But lets add TYPHOONS :rolleyes:
2 Mar 2014, 09:59 AM
#7
avatar of Thebazookajoe

Posts: 59



But lets add TYPHOONS :rolleyes:


How do you imagine that? units getting blown of the map? :p

On a more serious note, Typhoons would be cool if they decrease sight ranges for example and maybe lower movement speed of infantry. They would also bring back rain and thunder effects which i really miss from coh1 (stormy semois :blush:).
2 Mar 2014, 10:06 AM
#8
avatar of Neph

Posts: 138

There would still be "thick snow" in the form of epic amounts of mud. And you could have storms that decrease sight/movement/accuracy.

I'm unsure how they could add in like a Bonsai charge though... Adding a charge option could be awkward... It could also be hard to balance as a new mechanic for CoH.

Edit: I guess you could add it in as like a "units charging take X% extra damage, once in combat, both units take damage slowly, and can't fire at anything but each other."
2 Mar 2014, 10:35 AM
#9
avatar of Kronosaur0s

Posts: 1701

Why wehrmacht? it would have almost the same units as Ostheer, so nope.
2 Mar 2014, 11:16 AM
#10
avatar of Porygon

Posts: 2779

Why wehrmacht? it would have almost the same units as Ostheer, so nope.


Because bikes, nebelwerfer and puma can rape the fuck out of Soviet. :)
2 Mar 2014, 12:11 PM
#11
avatar of Captain_Frog

Posts: 248

I'm thinking that they might go down the same root as Company of Heroes. For example they didn't really add a new nation to the Germans, instead they just added another army (Panzer Elite). So I hope they keep the same nations and just add a different army option to play as.

Shifting to another theatre entirely would be quite strange, but no doubt quite a few people would like to see a major shift. I'm not one of them.
2 Mar 2014, 12:30 PM
#12
avatar of Thebazookajoe

Posts: 59

Would a new theatre be a problem? They should make it so that you don't have to play against new factions if you don't have the expansion. So not the coh1 way but two separate auto matches (which you can search in simultaneously).

Having multiple theatres would also fit for a game about a WORLD war :p
2 Mar 2014, 12:43 PM
#13
avatar of BartonPL

Posts: 2807 | Subs: 6

I'd rather want to see Ostheer & Soviet Union with CoH1 engine MVGame
2 Mar 2014, 12:57 PM
#14
avatar of RandomName

Posts: 431

Please only under the condition that USA and SU can't play together.
2 Mar 2014, 16:12 PM
#15
avatar of Neph

Posts: 138

Would a new theatre be a problem? They should make it so that you don't have to play against new factions if you don't have the expansion. So not the coh1 way but two separate auto matches (which you can search in simultaneously).

Having multiple theatres would also fit for a game about a WORLD war :p


The problem with your suggestion is you would dilute an already quite small player base. They would need to find a way to attract significantly more people to the franchise in order to make this successful I think.
2 Mar 2014, 16:26 PM
#16
avatar of Unshavenbackman

Posts: 680

I think it would be better to bring in just one new faction with the expansion. This would make it easier to balance against the old factions. And surely the next faction should be Finland/Soumi.

http://en.wikipedia.org/wiki/Winter_War
It seems that the finns had wery few tanks. But - "Finnish soldiers were skilled in cross-country skiing."
2 Mar 2014, 17:06 PM
#17
avatar of The amazing Chandler

Posts: 1355

I would love to see WW2 in Africa! Call of Duty 2 was very nice. COH with sand.. wow!

P.S. I did not vote but everything is welcome!
2 Mar 2014, 20:43 PM
#18
avatar of Last of the Catachan

Posts: 24

More than likely it will be yanks v panzer elite in the battle of the bulge unless sega grab relic by the scruff of the neck and make do a jap faction.

Might get brits v Africa corps maybe brits v japs In Burma or if they go for yanks v japs do market garden brits v panzer elite that way they can make Canadian units
2 Mar 2014, 21:32 PM
#19
avatar of Jinseual

Posts: 598

With so much work needed to be done with the factions in CoH2. Why shoot for another front when one game isn't finished?

2 Mar 2014, 21:40 PM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

BOOORING!

Should be specific armies with specific theme, like PE or Guards or marine centered army for soviets.
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Rosbone: Everyone ready for some deep penetration :snfPeter:
Today, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Yesterday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM

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