Countering early bunkers, 1v1 and 2v2
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Don't let the Germans settle and build then in the first place
Flank them, because early bunkers will not be interlocking and covering each other
Go where he isn't
Realise that he just sank 150 MP and 60 MUN each, so that his field prescence is that much less and he does not have that for anything else (FHT, Shreks, Faust, LMB,etc)
Use clown cars and either drive past them and ignore them or flame them
Rush out a T-70 or Su-76 and use that
Get a Zis
Do not use a mortar
![avatar of Neph](/uploads/avatar/9760.png?updated=1395667383)
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In my opinion they should buff molotov damage against bunkers, but yeah.
I think an issue I have to work at though, is not going to where the fight is, not taking fights that I'm going to lose, and instead dancing around and harassing.
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Blowing them up with a demo charge is definitely the fastest way, if rather expensive. I've seen them go down to a single demo, but I don't know if that works 100% of the time.
Doesn't apply to early game, but a KV-8 can take out a bunker in something like 2 bursts.
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Best option imo is to put a Guards squad into a clown car and get behind the bunker, Guard's ptrs is very effective at taking out bunkers quickly.
This.
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zis guns take out bunkers very fast.
This is the only real counter without having to rely on commander call ins.
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I try to counter this by a mortar on my own, but this turns out to be an rng vs rng fight.
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If you happen to be in a bigger game, you could build around one player going for the doctrines that give the 45mm ATG and spend your manpower on something else.
For tier 2 starts, double mortar is just good at killing everything in general, and is decently fast at ridding you of bunkers. Yeah it's 480 manpower, but unlike a fast AT gun, it has a purpose against everything else fritz fields.
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