Exploding windows etc.
28 Feb 2014, 23:32 PM
#1
![avatar of LowlyGrunt](/uploads/avatar/9742.jpg?updated=1393179475)
Posts: 18
I've set a great deal of buildings in my map to have damaged accessories (broken windows and things, basically) but the map doesn't start with them damaged. Instead, all the windows blow out the instant the game starts. I also have some supporting walls with WallDestroy on which violently explode. Is there any way to inflict the damage before players can see it happen?
Only Relic post
1 Mar 2014, 05:36 AM
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#2
![avatar of Tribalbob](/uploads/avatar/146.jpg?updated=1371338376)
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Posts: 160 | Subs: 3
Not really, unfortunately - that all happens on the very first frame of the game. Usually when the screen is still black, but occasionally you can see it happen. If it's a single player mission, you can do a delayed fade-in via scar, but for MP I don't think there's a work-around.
1 Mar 2014, 14:29 PM
#3
![avatar of LowlyGrunt](/uploads/avatar/9742.jpg?updated=1393179475)
Posts: 18
Thanks for the reply Bob. Just have to live with it then.
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