Exploding windows etc.
28 Feb 2014, 23:32 PM
#1
Posts: 18
I've set a great deal of buildings in my map to have damaged accessories (broken windows and things, basically) but the map doesn't start with them damaged. Instead, all the windows blow out the instant the game starts. I also have some supporting walls with WallDestroy on which violently explode. Is there any way to inflict the damage before players can see it happen?
Only Relic post
1 Mar 2014, 05:36 AM
#2
Posts: 160 | Subs: 3
Not really, unfortunately - that all happens on the very first frame of the game. Usually when the screen is still black, but occasionally you can see it happen. If it's a single player mission, you can do a delayed fade-in via scar, but for MP I don't think there's a work-around.
1 Mar 2014, 14:29 PM
#3
Posts: 18
Thanks for the reply Bob. Just have to live with it then.
PAGES (1)
0 user is browsing this thread:
Livestreams
20 | |||||
1 | |||||
464 | |||||
8 | |||||
5 | |||||
3 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1265
Board Info
1073 users are online:
1073 guests
0 post in the last 24h
11 posts in the last week
26 posts in the last month
11 posts in the last week
26 posts in the last month
Registered members: 49992
Welcome our newest member, xewiy33830
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, xewiy33830
Most online: 2043 users on 29 Oct 2023, 01:04 AM