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russian armor

Radio Intercept

19 Feb 2014, 23:00 PM
#21
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

tbh i think this abitly should be toned down a bit. maybe not showing mines or only showing that there was a mine built for starters.
19 Feb 2014, 23:01 PM
#22
avatar of Lichtbringer

Posts: 476

jump backJump back to quoted post19 Feb 2014, 22:57 PMKatitof

What about interrogation then?
It shows ALL units for some time and even shows what is where, buildings included.
According to your logic and comparisons, using interrogation should be banable offense.


If I am right it fails often times (like he said in his post (not that I agree on "like a wallhack")), and you need a victim for it^^

Serious question now: Does interrogate reveal mines? And btw, is it not only in a radius and not mapwide? And btw, is it not the same as the scoutcar vet ability, and I thought some soviet vehicle had that ability also. (Still serious questions! I am not sure!).

Even telling that there are mines build is a big advantage, you can probably figure out where there are build by looking where the enemy pios appear after that. And you can instantly build a Sweeper, and be carefull with your vehicles. But I think that would be kinda ok, but I think a not showing mines at all would be better.
19 Feb 2014, 23:02 PM
#23
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Feb 2014, 22:59 PMAstarot



Please enlighten us, what exactly does this ability do?

Showing what is built and where.
Nothing more.

Meanwhile, german interrogation reveals everything except opponents doctrine and resources to you.
19 Feb 2014, 23:04 PM
#24
avatar of ferrozoica

Posts: 208

jump backJump back to quoted post19 Feb 2014, 23:00 PMWiFiDi
tbh i think this abitly should be toned down a bit. maybe not showing mines or only showing that there was a mine built for starters.



Yes, what I was hinting at
19 Feb 2014, 23:17 PM
#25
avatar of Astarot

Posts: 140

jump backJump back to quoted post19 Feb 2014, 23:02 PMKatitof

Showing what is built and where.
Nothing more.

Meanwhile, german interrogation reveals everything except opponents doctrine and resources to you.


I know what it is and what is does, it comes from vcoh.

The problem is for interrogation you need a squad and a almost dead guy for this to work. So its not so easy to be done. Radio intercept if just from the start and tells you everything for the rest of the game. For me that is plain stupid, it kills the fun.

I don't like both, and don't use them.

That is just my opinion, if you guys disagree that is fine.
19 Feb 2014, 23:47 PM
#26
avatar of spaz
Donator 11

Posts: 44

personally (not that it matters) i think both take a fundamental competitive skill away from the game - scouting

(not that you really can do a base scout with much of anything anyway)

At least I know as a soviet that if I see G43's, it would be incredibly rare for someone to get an interrogation off. As a german, I have no idea from the get go if the other guy knows exactly what I'm doing.
19 Feb 2014, 23:48 PM
#27
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

they fixed some german call-in units dont apear on radio/map?
19 Feb 2014, 23:54 PM
#28
avatar of OZtheWiZARD

Posts: 1439

jump backJump back to quoted post19 Feb 2014, 23:17 PMAstarot


I know what it is and what is does, it comes from vcoh.

The problem is for interrogation you need a squad and a almost dead guy for this to work. So its not so easy to be done. Radio intercept if just from the start and tells you everything for the rest of the game. For me that is plain stupid, it kills the fun.

I don't like both, and don't use them.

That is just my opinion, if you guys disagree that is fine.


You got plenty of dying soldiers after each skirmish. The only difference is that you have to use ability all the time you want information. Or just do it after each skirmish.
20 Feb 2014, 00:35 AM
#29
avatar of lanciano

Posts: 210

I priity sure it does not intercept all builds, i use it time to time and had a few surpizes. And its not op just finally comes with a good commander
20 Feb 2014, 00:36 AM
#30
avatar of Kreatiir

Posts: 2819



You got plenty of dying soldiers after each skirmish. The only difference is that you have to use ability all the time you want information. Or just do it after each skirmish.


Cmon man, give in..

It's a 0 CP ability and you get ALL INFO.
The other ability comes with an upgrade and it doesn't get all info.

I think the 60% is good. Or having info like;

P... depl...d

= p4 deployed.

Get it? It shouldn't give everything away, just tiny bits of things.

Anyway, i'm drunk so I'm out.
20 Feb 2014, 01:02 AM
#31
avatar of OZtheWiZARD

Posts: 1439



Cmon man, give in..

It's a 0 CP ability and you get ALL INFO.
The other ability comes with an upgrade and it doesn't get all info.

I think the 60% is good. Or having info like;

P... depl...d

= p4 deployed.

Get it? It shouldn't give everything away, just tiny bits of things.

Anyway, i'm drunk so I'm out.


Germans got the same thing basically and this forum just getting ridiculous with everyone jumping on OP "nerf it" bandwagon.
The funny thing is that as I said 80% of them didn't even remember the ability exists or what it does.
20 Feb 2014, 01:20 AM
#32
avatar of Speculator

Posts: 157

An actual ability that's never been touched since launch...never been complained about...is considered OP now?

I'm pretty sure radio intercept only picks up some chatter. I've ran into bunkers, fuel cache, units, and yes...even mines (last game) that's never been reported.
20 Feb 2014, 01:35 AM
#33
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

An actual ability that's never been touched since launch...never been complained about...is considered OP now?


Nobody considered it a bad ability by any means- it just came with a bad commander (NKVD) and one that's premium (AA), so it never received very widespread use.
20 Feb 2014, 01:58 AM
#34
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Ability is fine, telling that your opponent built a mine is so so (you can estimate muni usage) Telling you WHERE it its is completely wrong.

1- Hear mine built.
2- Buy minesweeper
3- ?????
4- Profit
20 Feb 2014, 10:38 AM
#35
avatar of OZtheWiZARD

Posts: 1439



Nobody considered it a bad ability by any means- it just came with a bad commander (NKVD) and one that's premium (AA), so it never received very widespread use.


It is and was included in one of the strongest commanders before - the one with T-34/85 and IS-2 (Armoured Assault if I'm not mistaken).
20 Feb 2014, 10:51 AM
#36
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1



It is and was included in one of the strongest commanders before - the one with T-34/85 and IS-2 (Armoured Assault if I'm not mistaken).


Not saying it's a bad commander, because it certainly isn't- it just wasn't free, and people would just default to Shock Rifle Frontline for call-in tanks - and it had shock troops to boot.
20 Feb 2014, 10:52 AM
#37
avatar of Hanswurst

Posts: 21

So there are a couple of doctrins which kind of counter mines. Is that a bad thing?
20 Feb 2014, 10:55 AM
#38
avatar of Aradan

Posts: 1003

Radio is good ability. But i have no problem switch for another. What new ability Tank rush (Soviet blitz)? ;)
20 Feb 2014, 10:59 AM
#39
avatar of Aradan

Posts: 1003

So there are a couple of doctrins which kind of counter mines. Is that a bad thing?


Mines counter mine sweaper for 30 muni. Cheaper engineers must work.
Neo
20 Feb 2014, 10:59 AM
#40
avatar of Neo

Posts: 471



Not saying it's a bad commander, because it certainly isn't- it just wasn't free, and people would just default to Shock Rifle Frontline for call-in tanks - and it had shock troops to boot.


This is the point, that commander didn't give you early elite troops which is the only way Soviets could really compete prior to the last patch.

That said, it was still a great commander and people are whining about the wrong thing now. The 3 PPSH upgrade is too cheap for what it does - adjust that, and everything will be fine.
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