Rank//Removal of Stars
Posts: 45
Now you have no idea or incentive knowing who you are playing against, ive said this before but i used to enjoy knowing i was matched against good opponents, now you have no clue, doesnt make it exciting or interesting at the start.
Just cant see the point, we may as well all be the same rank, all have the same insignia and all be the same level.
Gobsmacked..
Posts: 2181
Posts: 329
Why on earth would you remove the stars from the faceplates
Now you have no idea or incentive knowing who you are playing against, ive said this before but i used to enjoy knowing i was matched against good opponents, now you have no clue, doesnt make it exciting or interesting at the start.
Just cant see the point, we may as well all be the same rank, all have the same insignia and all be the same level.
Gobsmacked..
Same reason they removed displaying the numeric rank before they went to just showing stars.....
You can't choose your team mates - and with how broken the automatch is people see a low number rank/low number of stars - they just drop while the games loading.
Now people will have to hang around 2 mins to determine if their random partner is a noob before leaving.
Just another band aid to the stubbornness of not having the custom lobbies of old.
Posts: 1708 | Subs: 2
Posts: 329
yeah, five stars meant I was playing a good player...
You know that - and I know that - but how many times have you seen people who aren't as informed go "Well you're a 5 star and I'm only 2 - this sucks - GG" and leave?
It happens quite often.
Posts: 1708 | Subs: 2
Posts: 37
With the star removal the only thing they can remove next is the names of players we play with or against in automatch. For fear we might start to remember the super good players or super bad players.
Stars may not have been a good indicator of how good a player was...but it gave you an idea of how familiar with the game a player should be.
I know when I saw a player with no star....I usually said ohhh shit! This could be tough....I never quit cause of it. But have seen players drop while screen was loading (in such circumstances).
Player base must be getting real low ...for them to be taking such another petty actions like removing stars on load screen.
Posts: 329
Not that often in my experience.
Depends on what sort of players you're matched with really.
I'm not "leet" - hence I get the 1000-10000 ranked players - so I see it a lot actually.
Now it would be quite an idea if say - they had a RANK that you could INCREASE by defeating higher RANKED players....a rank which you could also lose by being defeated by other players...
Gee - now where have I seen that before? Seemed to work there too.
Obviously this is a problem for the general player populace as we've seen Relic drop the rank number being displayed and now the stars being displayed also.
I guess you must just be lucky.
Posts: 951
Posts: 17914 | Subs: 8
Posts: 157
1. Get in game
2. Toggle Player List
3. Check Profile
4. Profit!
Posts: 329
It worked like that in DoW2 as well, you didn't knew opponents ELO/army level(like the latter matters at all) unless you finished the game.
And we all see how many people still play DOW2 and how many people still play vCOH.....
Posts: 45
Just dont understand why you would change it
Who cares if someone drops at the start, if they are going to quit just by looking at a rank symbol then they were never going to win anyway in the first instance lets be fair :/
Posts: 16697 | Subs: 12
When you load in against a high-ranked player, you feel challenged. Some rise, some fall... this is what gives us the thrill to compete in the first place.
Posts: 329
It worked so well in coh1
Just dont understand why you would change it
Who cares if someone drops at the start, if they are going to quit just by looking at a rank symbol then they were never going to win anyway in the first instance lets be fair :/
Quite frankly this is why I won't play unless I have a friend on, then that way I don't care who I'm matched AGAINST.
This whole system falls down pretty hard when the randomness of unknown team mates skill - or lack there of it - comes into play.
Posts: 247
Im a "two stars" player myself, and before the patch I really enjoyed beating "five stars players", even though the ranks themselves were worthless.
Posts: 3293
i don't know if this is the case but doesn't it have to do with elo rank or am i completely wrong?
edit: sweet future plans good not a permanent thing.
Posts: 157
PQ did say that the patch was within the contest of larger changes they plan on implementing in the future - perhaps they will implement a tiered ranking system to match elo - like in vCoH or like they have in SC2.
Posts: 37
Unless Relic will state otherwise. Removing the stars is to prevent players from quitting at the load screen when a player saw ...stars on w/e team and decided I am out of here.
After some thought...why isn't it bad or why is it? There is now nothing firing a player up for the game they am about to play...it now has totally removed any excitement a player may have gotten from the game about to played. Now it is just a blank feeling of...meh whats the point of this...player has no instant idea if they are doing better when winning or just lost to a superior player when losing a match.
I find it ironic...We got Noun asking "Why don't you take part in tournaments?"<----which is all about rank and competitiveness..
Yet Relic continues to remove every kinda of information there is in auto-match that gives a feel for being competitive and to fire us up.
Posts: 17914 | Subs: 8
And we all see how many people still play DOW2 and how many people still play vCOH.....
You're trying to say that not knowing your opponents 'strength' before the game is what turns people away?
For real?
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