Observer Mode - Coming Soon™
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Edit: Such downers.
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@Napalm people prefered to be cautious before being let down by the game. Again.
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It's important to clarify that this is a potential new feature, not a promise for a new feature.
Edit: I'm not saying either way, I just want to avoid a situation where 9 months from now people are linking to this thread saying we lied.
Too late.
The "observer mode" phrase was mentioned on dev side.
This means the community thinks now it will be implemented for 100% in the next patch and when it won't, the butthurt will be so strong that your grandkids will feel it.
Thats how coh2 community rolls.
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Thats how coh2 community rolls.
Observer Mode 2/18/2014 Neva Forget
*insert doge here*
Posts: 368
This means the community thinks now it will be implemented for 100% in the next patch and when it won't, the butthurt will be so strong that your grandkids will feel it.
What a pathetic post. I understand you're tired of the rage, that is a constructive and commendable feeling - but you just managed to turn your own strength into a post that reflects really poorly on you.
If Relic manages to get this game on the somewhat right track, you'll see a very productive community. This patch looks really great, which will make the board ease up.
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Seriously, I think that people here is sufficiently mature to accept that Relic can be working in something and probably it will take a long time to develop or perhaps it will be abandoned before it's made.
I prefer to know that developers were working in a possible observer mode and finally gave up for any reason than not knowing anything and think that they were only making up new commanders to take my money.
Some big names in the community probably know what is being cooked in Relic's kitchen and they can be optimistic about CoH2's future. But us, the common player crowd, don't know anything of that and the lack of info about future projects, not involving DLCs or balance, is killing our patience.
So I'm glad to hear that developers are pondering over an observer mode, even if it's never made. Knowing Relic's agenda probably would be enough to calm down some pessimistic moods.
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Observer Mode 2/18/2014 Neva Forget
*insert doge here*
As the official doge representative for this community allow me.
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Well, it's kinda silly to say "Hey, this is possible now!" when it was entirely possible before. And it isn't a feature that the compstomp crowd cares about, so I doubt it's a priority for the development team.
There's a lot of people in between compstomp and uber competitive that you're leaving out here, probably the largest group of all.
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For live e-sports events, both on-line and off-line, Observer mode in an absolute necessity. I hope that Relic is sincere in their intentions to work on it, and hope that it becomes a top priority.
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What a pathetic post. I understand you're tired of the rage, that is a constructive and commendable feeling - but you just managed to turn your own strength into a post that reflects really poorly on you.
If Relic manages to get this game on the somewhat right track, you'll see a very productive community. This patch looks really great, which will make the board ease up.
Well, you're right about one thing.
I'm really tired of this bitching community that endlessly whines about everything.
-Game gets bad patch - community whines
-game gets good patch - community whines
-paid commanders released - community whines
-free commanders released - community whines
-no commanders released(dec-feb period) - community whines
Oh and lets not forget about our little doggies who bark and bite as they have rabies regardless of what happens to the game, because they haven't even played it past 2nd month and yet are ballsy enough to talk about whats going inside like they have any idea.
This community will never be productive. A few individuals might be, but in general its a friggin nursery where 97% of infants never stop crying.
Sure patch looks great, seems to be better improvement then last patch, but I give it 1 hour top until first person start bitching about it.
That post would be more suitable in the 'lets be awesome' thread as my first one was pretty much a half serious sum up of what always happens.
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There's a lot of people in between compstomp and uber competitive that you're leaving out here, probably the largest group of all.
The majority of people who played vCoH never played against other people. They either played compstomp or campaign. We don't have info for CoH2, but it's safe to assume that trend hasn't changed.
Everything Relic has done so far has been targeted at that group of players. Until we see otherwise, I think it's safe to assume that those players are their first priority.
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Redacted: in strictly objective statistical terms it would be a poor poll.
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Posts: 1679 | Subs: 5
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The majority of people who played vCoH never played against other people. They either played compstomp or campaign. We don't have info for CoH2, but it's safe to assume that trend hasn't changed.
Everything Relic has done so far has been targeted at that group of players. Until we see otherwise, I think it's safe to assume that those players are their first priority.
i don't really think just because they haven't done what "you" want means that they don't care about multiplayer commuinity.
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Duffy: Well, we’re not an esport. The demands on the game and the presentation are different if that’s what you’re aiming for. Our game is very presentation heavy. Everything that’s visual in the game is underpinned by gameplay and supports gameplay. We build the tech systems to support the experience. That has created something really unique.
Berger: It has its own pace. It speaks to an audience that likes the time to make decisions on the battlefield but it’s fast paced enough that you’re not staring at a turn-based game. It’s not as unforgiving as either a fast paced esport RTS or a turn-based strategy game. It has its own area where it’s very approachable with a lot of depth that lots of people can find their own level in. When we build a game we constantly keep in mind that it’s not going to be played, mostly, by extremely hardcore players. A lot of the things in the game aren’t going to be used by hardcore players. If you look at the pure numbers it doesn’t make sense. But other players will love to use it. It’s there for them. Those people are our core.
http://www.rockpapershotgun.com/2012/06/05/cold-front-company-of-heroes-interview-pt-2/#more-110700
That's the CoH2 design philosophy in a nutshell. Observer mode is one of those features that appeals primarily to the hardcore player. The hardcore player is not where Relic's focus lies.
I personally think it's coming, and it'll be great when it does, but I wouldn't get too excited about anything happening in the near future.
Posts: 317
Well, you're right about one thing.
I'm really tired of this bitching community that endlessly whines about everything.
-Game gets bad patch - community whines
-game gets good patch - community whines
-paid commanders released - community whines
-free commanders released - community whines
-no commanders released(dec-feb period) - community whines
Oh and lets not forget about our little doggies who bark and bite as they have rabies regardless of what happens to the game, because they haven't even played it past 2nd month and yet are ballsy enough to talk about whats going inside like they have any idea.
This community will never be productive. A few individuals might be, but in general its a friggin nursery where 97% of infants never stop crying.
Sure patch looks great, seems to be better improvement then last patch, but I give it 1 hour top until first person start bitching about it.
That post would be more suitable in the 'lets be awesome' thread as my first one was pretty much a half serious sum up of what always happens.
Well Said! It really makes me sick.
Posts: 309
The majority of players who participated in multi were either compstompers or preferred choke point maps and a lobby to moderate the "skill level" of each team. This funneling of the entire player base into automatch needs to stop, custom games by friend invite alone is not enough. This brings up the paradox of how can one make new friends if you can only play with the limited number of friends you currently have?
Idk if battle servers allow easier implementation of this, but hey just saying.
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