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russian armor

Bunkers need something.

17 Feb 2014, 17:48 PM
#21
avatar of bilsantu

Posts: 177

As always, a thread with utter exaggerations.
17 Feb 2014, 17:58 PM
#22
avatar of Napalm

Posts: 1595 | Subs: 2

There are plenty of ways to balance this building without completely ruining it. Longer build times, cost, limiting the units that can build them.

To the poster that asked how long it takes with a flamer? 76 seconds assuming your unit is not disturbed during that time.
17 Feb 2014, 18:13 PM
#23
avatar of MoerserKarL
Donator 22

Posts: 1108

Omfg pls stop using the word "OP", in combination with "bunkers" -_-


jump backJump back to quoted post17 Feb 2014, 15:02 PMVolsky
I think that's the biggest issue, the CoH2 bunkers get the same arc of fire as a normal Vet0 MG42--they have a silly range and large area they can cover.


because it is the same weapon ?! oO
17 Feb 2014, 18:25 PM
#24
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Sigh

"I lose to this thing, therefore thing is broken"

Tanks and Zis take them out

M3s drive past them

Someone who has put 60MP into a bunker does not have that for Fausts or Shreks or FHTs, etc, etc


Motars do take for ever, that might be why they are not a good counter


17 Feb 2014, 18:28 PM
#25
avatar of adrian23

Posts: 87

jump backJump back to quoted post17 Feb 2014, 17:23 PMpigsoup


+1

just another thing that makes soviet comeback impossible


"bunkers make soviet comebacks impossible" LOL !!
17 Feb 2014, 18:56 PM
#26
avatar of Mad_Hatter

Posts: 134


Tanks


That is all! lolololol


I hear is2s do a great job of clearing bunkers. Just wait till you get one of those, call it in and clear the bunker ... Then you can start playing :p

*facepalm*
17 Feb 2014, 18:58 PM
#27
avatar of OZtheWiZARD

Posts: 1439

Bunkers are only OP if you're inexperienced player. I don't think anyone with decent skill have problems with them.
17 Feb 2014, 19:03 PM
#28
avatar of PaRaNo1a
Patrion 26

Posts: 600

Bunkers are only OP if you're inexperienced player. I don't think anyone with decent skill have problems with them.


Agree, seeing people whine about bunkers is funny. When I saw the topic I thought people would suggest a minor buff to them or propose soviets to build them too. But crying that Bunkers are OP is just hilarious
17 Feb 2014, 19:29 PM
#29
avatar of Lichtbringer

Posts: 476

Flamers should do way more damage against bunkers, gg.
17 Feb 2014, 20:23 PM
#30
avatar of sluzbenik

Posts: 879

On certain maps I think they are very hard to deal with, and in 4v4s.

Again, the issue is build time not the MG arc or whatever. Increasing the build time as well as the HP will contribute to more dynamic play and people trying to stop the builds rather than having to deal with them later.

If you do get one up, they shouldn't go down as easy as they do to AT guns I think.

Protip: put guards in a car. Drive around to the back of the bunker. Profit.

19 Feb 2014, 17:00 PM
#31
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



"bunkers make soviet comebacks impossible" LOL !!


yea I exaggerated... sorry but when there is a standoff in 2v2+, bunkers definitely give germans edge.
19 Feb 2014, 17:57 PM
#32
avatar of carloff

Posts: 301



Agree, seeing people whine about bunkers is funny. When I saw the topic I thought people would suggest a minor buff to them or propose soviets to build them too. But crying that Bunkers are OP is just hilarious

Okay mr.Pro, then why Relic didn't give bunkers for soviets till now?
20 Feb 2014, 03:49 AM
#33
avatar of AdrBVitor

Posts: 2

Bunkers should take damage from small arms fire, just like the MG Emplacement. And it should take more time to build.
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