Bunkers need something.
![avatar of bilsantu](/uploads/avatar/9666.jpg?updated=1392213313)
Posts: 177
![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
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To the poster that asked how long it takes with a flamer? 76 seconds assuming your unit is not disturbed during that time.
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
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![-_- -_-](/images/Smileys/sleep.gif)
I think that's the biggest issue, the CoH2 bunkers get the same arc of fire as a normal Vet0 MG42--they have a silly range and large area they can cover.
because it is the same weapon ?! oO
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
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"I lose to this thing, therefore thing is broken"
Tanks and Zis take them out
M3s drive past them
Someone who has put 60MP into a bunker does not have that for Fausts or Shreks or FHTs, etc, etc
Motars do take for ever, that might be why they are not a good counter
![avatar of adrian23](/uploads/avatar/2577.jpg?updated=1384438589)
Posts: 87
+1
just another thing that makes soviet comeback impossible
"bunkers make soviet comebacks impossible" LOL !!
![avatar of Mad_Hatter](/images/no_av.png)
Posts: 134
Tanks
That is all! lolololol
I hear is2s do a great job of clearing bunkers. Just wait till you get one of those, call it in and clear the bunker ... Then you can start playing
![:p :p](/images/Smileys/tongue.gif)
*facepalm*
![avatar of OZtheWiZARD](/uploads/avatar/7525.jpg?updated=1400407007)
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![avatar of PaRaNo1a](/uploads/avatar/3791.jpg?updated=1443447324)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 600
Bunkers are only OP if you're inexperienced player. I don't think anyone with decent skill have problems with them.
Agree, seeing people whine about bunkers is funny. When I saw the topic I thought people would suggest a minor buff to them or propose soviets to build them too. But crying that Bunkers are OP is just hilarious
![avatar of Lichtbringer](/uploads/avatar/5919.jpg?updated=1376521257)
Posts: 476
![avatar of sluzbenik](/uploads/avatar/1057.jpg?updated=1373843355)
Posts: 879
Again, the issue is build time not the MG arc or whatever. Increasing the build time as well as the HP will contribute to more dynamic play and people trying to stop the builds rather than having to deal with them later.
If you do get one up, they shouldn't go down as easy as they do to AT guns I think.
Protip: put guards in a car. Drive around to the back of the bunker. Profit.
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
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"bunkers make soviet comebacks impossible" LOL !!
yea I exaggerated... sorry but when there is a standoff in 2v2+, bunkers definitely give germans edge.
![avatar of carloff](/uploads/avatar/7144.jpg?updated=1436553627)
Posts: 301
Agree, seeing people whine about bunkers is funny. When I saw the topic I thought people would suggest a minor buff to them or propose soviets to build them too. But crying that Bunkers are OP is just hilarious
Okay mr.Pro, then why Relic didn't give bunkers for soviets till now?
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