Balance isn't the problem unfortunately.
I didn't bring up balance, Budwise did.
Posts: 454 | Subs: 9
Balance isn't the problem unfortunately.
Posts: 971
I didn't bring up balance, Budwise did.
Its been obvious since COH2 alpha that although you guys listen to the community, nearly every word goes in one ear and out the other. We warned you back in Alpha how things were bad, we told you that we dont want Pay to Win DLC, we told you that the doctrine system was poor and that the UI was terrible, we have pages and pages of feedback since then and the Dev response is usually a pre-canned "we'll take that into consideration thanks" and nothing ever actually happens.
Posts: 1944 | Subs: 2
Posts: 1679 | Subs: 5
I didn't bring up balance, Budwise did.
Posts: 454 | Subs: 9
Posts: 1468 | Subs: 4
Posts: 329
Inverse you make well reasoned and well stated points. Thank you for taking part in this thread.
Posts: 927
Posts: 17914 | Subs: 8
Noun, no disrespect intended here, but it's canned responses like this, without even as much as acknowledging the problem raised, is what makes many here feel like things won't change.
Posts: 329
Because Noun is not a person to acknowledge for anything.
His job is to gather and pass feedback from community to devs and informations from devs right back to us.
Be happy he talks to us at all, because vast majority of CMs simply ignore community and limit themselves to posting patch notes/tweets and other important but not community engaging stuff.
Posts: 3548 | Subs: 2
The problem here is it feels simply like lip service and no action and it's been this way long before official release.
Sometimes saying nothing is better than saying something.
Posts: 1006
Posts: 1164
Because Noun is not a person to acknowledge for anything.
His job is to gather and pass feedback from community to devs and informations from devs right back to us.
Be happy he talks to us at all, because vast majority of CMs simply ignore community and limit themselves to posting patch notes/tweets and other important but not community engaging stuff.
Posts: 604
Posts: 329
So you don't want canned responses from Relic but you think saying nothing is better than saying something? Communications on a level like this is not easy at all so props to Relic for doing so.
Posts: 1664
Is there a difference in the outcome between either? No there isn't. The issue remains ignored and unresolved.
A canned response actually just makes me feel patronized which is even worse than simply being ignored.
Posts: 13
Posts: 454 | Subs: 9
I agree. The SNF finals interviews were insulting 100% more than informative. All I heard was "we are excited for the future of this game hype hype blabla bla bla." How about telling us about the present...
Posts: 134
Posts: 927
39 | |||||
36 | |||||
34 | |||||
10 | |||||
20 | |||||
4 | |||||
3 | |||||
1 |