opel blitz
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Posts: 134
Posts: 17914 | Subs: 8
What is completely fine for 1v1 or 2v2 is broken for 4v4 and always will be.
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Posts: 134
Everything is 'lil busted' for 4v4 really.
What is completely fine for 1v1 or 2v2 is broken for 4v4 and always will be.
Trust me I get that coh is balanced around 1v1 not 4v4 (been that way since vcoh) ... But how would making the Opel blitz bonus only impact the owning players resource gain unbalance 1v1 in any way? This seems like an easy fix to help balance 4v4 withiut changing anything else. Its a really low hanging fruit in that it wouldn't even take much effort to changd and is 100% guaranteed to not mess with 1v1 at all. Its absurd that it gave a group bonus in the first place lol.
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OP's give resources to all players too... it isn't really news. If the opel didn't work this way as well, it would be useless in comparison.
The thing is there is a limited number of normal VPs especially in team games. I've seen multiple close games where both side have caches on all the points on their side, but the germans gain a huge advantage because one guy on their team also put opels on all the points as well.
Maybe if they made it so they couldn't use both caches and opels on the same point.
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Anyway, this things die fast.
Posts: 950 | Subs: 1
Posts: 134
I understand that caches work like this and thats fine. Both teams can do it so it is by default balanced from 1v1 all the way to 4v4. The opel however is not. Could you imagine the quantity of axis tears if the soviet industry fuel income buff was privded to all four soviet players yet the mp drain only impacted the person spec'd into soviet industry (in essence this is exactly how the Opel works now)?
Posts: 950 | Subs: 1
Its simple math really. In 1v1 500mp to Opel/cache a point give +x fuel and muni. In 4v4s its +4x for the exact same investment and 500 mp split 4 ways is a drop in the bucket just like 200 for the cache split 4 ways is nothing.
i think you should check your math. you can split the cost of caches, but only 1 doctrine can build opels. if 1 player builds 4-5 opels they need to take 1200-1500 mp away from their army. youre essentially playing a 3v4 at that point. like i said, thats only possible if you were already losing and/or you camp and let the germans do that.
Could you imagine the quantity of axis tears if the soviet industry fuel income buff was privded to all four soviet players yet the mp drain only impacted the person spec'd into soviet industry (in essence this is exactly how the Opel works now)?
that not at all how opel works. reduced mp income is not the same as an upfront mp cost. industry can give you +13 fuel right when the game starts. thats the equivalent of over 4 fuel caches. it would take over 12 minutes for -65 mp income to equal the cost of those caches, while you get the full +13 fuel bonus the entire time. also, fuel caches and opels can be destroyed, in which case the investment is lost and never pays off. industrys bonus cannot.
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