... and you may as well have simply left them alone and had a gentleman's agreement to not use them.
You very much nailed my problem. Lack of gentleman's agreements.
And I can completely understand your hesitation to touch OF.
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... and you may as well have simply left them alone and had a gentleman's agreement to not use them.
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However I have been thinking we could start to address the ToV units. Before we even get to balance, what do people think about making them extra units rather than replacements? Decisions about what to build should be made in-game, not before it begins.
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Thoughts on reducing Raid CP to 1? With or without increasing AWM by 1?
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Thoughts on reducing Raid CP to 1? With or without increasing AWM by 1?Armor doc would be chosen more then, because jeeps become so much better. I really like the idea tho, as im an old jeep/rifle user and the times i went armor doc i always wanted the Raid to be 1 CP, cause i felt that when i hit 2CP's the jeep already was facing paks etc,.
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However I have been thinking we could start to address the ToV units. Before we even get to balance, what do people think about making them extra units rather than replacements? Decisions about what to build should be made in-game, not before it begins. Replacement units (and bulletins) really have no place in a competitive RTS. However I can understand if people would like to keep them disabled just to forget they exist.
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Download Link for Elite Mod v2.4
list with possible changes
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Gamefront doesn't seem to work for some countries. Anyone know some decent alternatives?
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* American HMG reinforce cost from 0.5x to 0.3x, reinforce time 0.9x
Does it means 20% cheaper and 10% faster to reinforce? And how this translates to mp and time?
240(cost of squad) / 3(men) * 0.3x (reinforce modifier) = 24 (= same as riflemen)
Time from 12 to 10.8 seconds per guy
The reason for this type of change is that it currently it is actually better to let the crew die and just reinforce it with rifleman squad (instead of retreating one guy left). (cheaper / better veterancy / better gun on side guys / safer at retaining the gun)
Same goes for volks and MG42 but instead of veterancy benefits the volksgrenadier has 5 more health.
This change encourages to retreat your squad and reinforce it instead of it letting it die. Letting units die should, in general, not give benefits. It's just bad gameplay. (disregarding AWM.)
* Mortar damage vs airborne armor from 1x to 2x, accuracy vs airborne to 1x (from 0.75x)
100% more damage vs airborne? 25% more accuracy? If yes...why? Isn´t this too much?
It's just to give it the same modifiers as standard infantry and elite infantry. It's just a bug fix. Relic never did any balancing on stolen weapons. So if you were to steal an American mortar as Wehr it would perform super terrible against airborne squads compared to riflemen and rangers.
Extra's / more options / random ideas:
* remove 'unit sniped' button
why? looks like a huge buff to snipers, they are already good.
Yeah that's the reason I kept it in the 'extra idea list'. It's probably best to not change the unit sniped button at the moment.
But I very much dislike the gameplay of such a button, it takes away the cloaking aspect of the sniper and there are tons of players who actually don't know this button exists!
It's a silly thing that should have never existed in the first place. (It was removed in coho for this reason.)
To balance the removal out one could increase the reveal radius on all units.
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Since 2.XXX patch veterancy bonuses from support vet also affects volks and other recrew units.
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Thoughts on reducing Raid CP to 1? With or without increasing AWM by 1?
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do please , armor doctrine would greatly benefit from 1 cp reduction in either branch
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But I'm afraid the project is dead, not much interest to be seen these days.
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