Stug III vet3 armor (video)
Posts: 410
I have noticed weak frontal armor at vet0. But I did not expect that... after doing a hard work vetting it to vet3, It would be that weak.
In that video you can see that my Stug III (90% HP) die against 2 shots from Anti Infantry tanks.
www.youtube.com/watch?v=egSgJ5TOJFA&feature=player_detailpage#t=42
I'd like to see that tank with less fire rate, less range but more frontal armor.
Posts: 15
Posts: 410
Kv2 shot make the same damage from that distance than from 100 mts away.
Posts: 337
It's not a rear shot, It hits in the plate armor from the back side, but still a plate armor.
Kv2 shot make the same damage from that distance than from 100 mts away.
LOL, this game doesn't have that kind of sophisticated damaged calculation. There is only "Front" and "Rear" for any vehicle. There is no such thing as "side armor" even.
I'm surprised on how many people actually thing this game is even remotely realistic. Most RTS games including this one are closer to Pac Man than to reality.
Posts: 324 | Subs: 2
Things about the Stug relevant to the video:
-It has poor health
-It has the same armor as the P4
-It gets 30% more armor with vet2
The first shot from the T34 was just an unlucky roll. And the second shot from the KV2 does massive damage both to infantry and tanks.
Keep the Stug in the back and use the 50 range and high dps advantage in combination with the very powerful vet 1 ability and you will get your money's worth.
On a side note: I almost believe relic is too scared for casual players to implement drastically different front and rear armor values (or even side armor for that matter), because flanking would become a necessity. (For example the Tiger has 300 front armor and 250 rear armor)
Posts: 542
On a side note: I almost believe relic is too scared for casual players to implement drastically different front and rear armor values (or even side armor for that matter), because flanking would become a necessity. (For example the Tiger has 300 front armor and 250 rear armor)
In the case of the Tiger tank this is actually relatively close to reality, since it had 80mm armor in the back in comparison to the 100mm in the front, at least according to Wikipedia.
Other tanks were not so strongly armored in the back, and I think this is reflected in most tank models, although the relations in regards to front armor between tanks seem off which could be a reason why flanking seems not necessary currently (Brummbär for example should have massive front armor, but poor back armor).
Of course, in the end this is a game and not necessarily close to reality, so they could do whatever they want.
Posts: 950 | Subs: 1
In the CoH world, it was two frontal shots.
On a side note: I almost believe relic is too scared for casual players to implement drastically different front and rear armor values (or even side armor for that matter), because flanking would become a necessity. (For example the Tiger has 300 front armor and 250 rear armor)
thats not really a fair example. the tiger has the best rear armor in the game and also the best rear to front armor ratio. its rear armor is 5/6 of the front while most vehicles have 1/2. quite a few tanks even have much less than 1/2, such as the brummbar, panther, kv2 and elefant. i guess its a matter of opinion, but i think 1/2 is already a pretty drastic difference. lowering it further wouldnt even have an effect in most cases since the majority of tanks/AT will already pen rear armor most of the time.
Posts: 324 | Subs: 2
In the case of the Tiger tank this is actually relatively close to reality, since it had 80mm armor in the back in comparison to the 100mm in the front, at least according to Wikipedia.
Correct, and up to 200mm at the turret front/mantlet. But you're right, it's pointless to argue with facts in a arcade rts game. Still, it bugs me that in the given example it almost doesn't matter if you hit/ram in the front or rear.
that was actually a rear armor hit from the t34 since it hit the back half of the tank.
I'm a little bit confused - i always thought the position where the enemy shot originates matters, and not where the shot lands. In the latter case it would mean you could land back-shots (almost) from the front if you target the far end of the side armor.
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If you do this with Su-85 vs Pz4 and Elefant, you lost Su-85 very easy.
Posts: 1003
In my oppinion, they should rework the frontal armor of the Stug III.
Frontal armour is 160. T-34/76 have 115. If i remember right.
Posts: 410
Posts: 1003
I prefer be penetrated more often with more HP than as is it atm. (That's what she said...)
Why? High armour reduce taken damage. And T-34/76 shoting from front have trouble penetrating.
Posts: 813 | Subs: 1
Posts: 410
Why? High armour reduce taken damage. And T-34/76 shoting from front have trouble penetrating.
Because of explosions. There are many russian units with low pen and high damage that can blow up the stugs.
T34 shooting frontal to a Stug makes decent damage atm. Stug have no AI skills and it's more expensive than a T34.
Posts: 337
I almost always regret building them every time I give them another chance.
Posts: 978
The nerf to German armor vet (no blitz with engine damage, less armor on vet 2) was also too much in combination with the buff of the T-34.
At least give the StuG it´s historical frontal armor. Either that or more range on the gun.
Posts: 2807 | Subs: 6
It's not that T34 dealt huge damage but K-2 penetraed frontal armor and dealt it's full damage
But according to a Stug, it's lame that this tank is totally UP in CoH2, it was one of greatest tanks in WW2 with very good and slope armor
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