Login

russian armor

Mortar Differences

4 Feb 2014, 07:35 AM
#1
avatar of Smirnoff
Patrion 14

Posts: 111

Good Morning Ladies and Gentlemen,

i have a question about the mortar. Is there a main difference between mortar barrage and ground attack? What is in which situation better and more accurate?
4 Feb 2014, 07:52 AM
#2
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Auto-fire and attack ground are more accurate than the barrage but barrage has a higher fire-rate. Use attack ground to pinpoint weapons teams and even individual models like a gren with lmg42 or an engineer with a flamethrower or when attacking buildings and use barrage when you don't have vision because of the fog of war or you are trying to saturate a VP etc.

Indirect fire is more accurate the closer you are to the target in this game so be aggressive and use other units to gain vision for your mortars.

Smoke can also be clutch against Mg's and on points you are trying to cap.
4 Feb 2014, 11:46 AM
#3
avatar of gokkel

Posts: 542

No wonder I never hit stuff with my mortar! I always tried the barrage. Didn't know it is less accurate.
4 Feb 2014, 11:56 AM
#4
avatar of Aradan

Posts: 1003

jump backJump back to quoted post4 Feb 2014, 11:46 AMgokkel
No wonder I never hit stuff with my mortar! I always tried the barrage. Didn't know it is less accurate.


Less accurate, but more hits in short time = more damage.
4 Feb 2014, 23:26 PM
#5
avatar of What Doth Life?!
Patrion 27

Posts: 1664

So I played this game to demonstrate some sandbag placement but if you're wanting to learn some things about mortar usage I think you will enjoy watching it.

Some key points are that the mortar is typically an aggressive tool rather than a defensive one. MG's get suppression to stop advances while mortars bleed models and wipe squads.

Keep moving frequently between barrages to avoid getting flanked.

Don't be afraid to hit the "stop" hotkey during a barrage to soft-retreat or to attack ground on an enemy for more precision.

You can take out light vehicles with mortars using attack ground and I've even finished off a medium tank once or twice.

Use shift-queuing to barrage a spot then displace your mortar to free up micro for your other units.

Use the scout cars, or in this case T70 recon mode, to grant vision deep in enemy territory for greater mortar accuracy.

And as you will see my opponent continuously friendly-fire his own men, always be aware of where your shots are firing.

Cheers!
4 Feb 2014, 23:50 PM
#6
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

As mentioned, a rule of thumb for Mortars (and other indirect fire): More accurate at closer ranges, less accurate in the fog of war. The 120mm mortar with a max range barrage into the fog of war is incredibly inaccurate. At short range with vision, it is very accurate and devastating. This applies to all indirect fire.

Attack ground is useful if you expect an enemy to approach through a choke point. You can attack ground preemptively, and if it hits an enemy they will be visible and alert you of an approach. Couple this with a trip flare and you can barrage the choke when they advance.


Is Attack Ground really more precise? Can someone confirm this?

5 Feb 2014, 07:39 AM
#7
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post4 Feb 2014, 23:50 PMOhme
As mentioned, a rule of thumb for Mortars (and other indirect fire): More accurate at closer ranges, less accurate in the fog of war. The 120mm mortar with a max range barrage into the fog of war is incredibly inaccurate. At short range with vision, it is very accurate and devastating. This applies to all indirect fire.

Attack ground is useful if you expect an enemy to approach through a choke point. You can attack ground preemptively, and if it hits an enemy they will be visible and alert you of an approach. Couple this with a trip flare and you can barrage the choke when they advance.


Is Attack Ground really more precise? Can someone confirm this?



I'm confused by you giving advice then not knowing if this is true or not :/

Yes, it is confirmed.
5 Feb 2014, 17:26 PM
#8
avatar of wooof

Posts: 950 | Subs: 1



I'm confused by you giving advice then not knowing if this is true or not :/

Yes, it is confirmed.


how was this confirmed? ive never heard anything about attack ground. as far as i know its the exact same as auto fire, you just get to pick the spot it shoots at.

and as for auto fire being more accurate, thats not completely true. only the german mortar is less accurate while barraging (17% higher scatter ratio). the 82mm and 120mm mortars are actually more accurate while barraging and they shoot faster.

both the 81mm and the 82mm also have 106 range while barraging (80 with auto fire). the 120mm has 100 range when auto firing or barraging.
6 Feb 2014, 02:51 AM
#9
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post5 Feb 2014, 17:26 PMwooof


how was this confirmed? ive never heard anything about attack ground. as far as i know its the exact same as auto fire, you just get to pick the spot it shoots at.

and as for auto fire being more accurate, thats not completely true. only the german mortar is less accurate while barraging (17% higher scatter ratio). the 82mm and 120mm mortars are actually more accurate while barraging and they shoot faster.

both the 81mm and the 82mm also have 106 range while barraging (80 with auto fire). the 120mm has 100 range when auto firing or barraging.


I'm sorry if I was being rude and I'm totally prepared to eat my hat on this.

I lump "auto-fire" in with attack ground as I always figured those two were identical in accuracy. The major difference when using attack ground is specifying your target instead of letting the mortar target whatever it wants to on the battlefield.

In my experience, microing and attacking ground on a static unit that isn't obscured by true-sight is much more accurate than barraging. This is not discounting barrage and smoke barrage in the slightest as both are effective.
6 Feb 2014, 06:55 AM
#10
avatar of MarcoRossolini

Posts: 1042

jump backJump back to quoted post5 Feb 2014, 17:26 PMwooof


how was this confirmed? ive never heard anything about attack ground. as far as i know its the exact same as auto fire, you just get to pick the spot it shoots at.

and as for auto fire being more accurate, thats not completely true. only the german mortar is less accurate while barraging (17% higher scatter ratio). the 82mm and 120mm mortars are actually more accurate while barraging and they shoot faster.

both the 81mm and the 82mm also have 106 range while barraging (80 with auto fire). the 120mm has 100 range when auto firing or barraging.


Somehow I don't think you're right, A patch a while back doubled the German mortar's RoF IIRC...
6 Feb 2014, 09:13 AM
#11
avatar of wooof

Posts: 950 | Subs: 1



Somehow I don't think you're right, A patch a while back doubled the German mortar's RoF IIRC...


yea.. back in beta like 8 months ago. you can always check the stats if you dont believe what i wrote.
6 Feb 2014, 10:34 AM
#12
avatar of MarcoRossolini

Posts: 1042

Oops, didn't know it had been rolled back (or adjusted)
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

281 users are online: 281 guests
1 post in the last 24h
4 posts in the last week
42 posts in the last month
Registered members: 53748
Welcome our newest member, Sandi168
Most online: 2043 users on 29 Oct 2023, 01:04 AM