^
Maybe they'll make it so you can buy more than one Tiger Ace per game? That could happen.
Suure they'll go that route.
After all they had training camps for tiger aces so they could afford to loose and replace them instantly.
Posts: 17914 | Subs: 8
^
Maybe they'll make it so you can buy more than one Tiger Ace per game? That could happen.
Posts: 971
Posts: 2115 | Subs: 1
The power of the Tiger Ace should be its abilities, not its magic damage output and its stupid defense.
I stand for an ordinary vet 3 Tiger with a couple of good abilities, like self repair, target weak point, etc.
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Yeah,so the tiger can stun su's and t34's,smoke and blitz away with its engine damaged and repair itself. come on..
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Posts: 329
Nerfing way too hard on this. I don't even think its going to be worth it as an Axis player anymore.
Posts: 184
Well that's the point isn't it?
I'm sure there is a new DLC in the wings that'll be the next OP must have - all for the bargain price of $3.99.
Its as sure as sun rises and sets - one OP DLC is released and then nerfed as the next OP DLC is released....Just like how many Soviet Industry Commanders do you see being used these days?
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True. Relic, if you're going to nerf it this bad just give us a normal tiger with normal cost at its normal CP and be done with it. Fucking it up twice is just going to piss everyone off.
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Nerfing way too hard on this. I don't even think its going to be worth it as an Axis player anymore.
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Suure they'll go that route.
After all they had training camps for tiger aces so they could afford to loose and replace them instantly.
Posts: 17914 | Subs: 8
Lose a Tiger Ace, and then the ability/penalties recharges if you spend 800 MP again. So you have 1 tiger ace max at any time during the game.
This game was always loose on history.
Posts: 329
I rather unit be nerfed to to an underpowered state and then buffed till it's effective rather then having an blatently overpowered unit. Underpowered units don't ruin games.
Posts: 184
I rather unit be nerfed to to an underpowered state and then buffed till it's effective rather then having an blatently overpowered unit. Underpowered units don't ruin games.
Posts: 1571
Posts: 2561
The unit needs a nerf, no denying that, but if its underpowered it simply won't be used anymore and there goes the heavy armour support for that doctrine - it will ruin games for axis players going up against IS2s.
Nerf away, but avoid the knee jerk reaction brought on by soviet bitterness. Be smart about it.
Posts: 2693 | Subs: 1
The unit needs a nerf, no denying that, but if its underpowered it simply won't be used anymore and there goes the heavy armour support for that doctrine - it will ruin games for axis players going up against IS2s.
Nerf away, but avoid the knee jerk reaction brought on by soviet bitterness. Be smart about it.
Posts: 419
Posts: 2693 | Subs: 1
This is why Im done with coh2. I'm tired of the doctrine of cutting the balls off units and abilities, and then buff them back up to mediocrity.
Posts: 329
You would rather have OP P2W commanders and uber units that can swing around games and give undeserved wins?
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