On a positive note ...
Posts: 134
But let's all be thankful for a minute that the bloody Goliath didn't make it into coh2! That thing was the biggest piece of garbage to ever hit a video game.
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Remember: Though shalt not blob!!! or so
I hope we see it again soon - it´s such a nice little bugger...
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http://www.youtube.com/watch?v=-t1rA2rqE3c
are you sure you dont want to reconsider?
In case that was directed at me let me clarify ... I wasn't saying it was useless. Quite the contrary! I played mostly allied and can't count the number of squads I lost to goliaths in the most rediculous ways.
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Posts: 134
I always found goliaths to be extremely balanced. Punished blobbers heavily. Also for 125 munitions if it doesn't have the potential to wipe a squad it would be worthless.
The main issue I had with them was the extreme dominance it had on bridge maps. Buildngoliath --> park on extreme edge of bridge --> cloak --> profit. Because theres no way to prevent the inevidble outcome lol
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The main issue I had with them was the extreme dominance it had on bridge maps.
You have your issues mixed up.
Hint: It's the bridge maps.
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Goliaths were slow and did barely anything to retreating infantry. All you had to do was pay attention enough to split your squads and retreat the one the goliath chased while focusing it with the others.
Posts: 531
soviet easymode molotov magic!
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If you had three riflesquads grouped up close enough to all die to a goliath as it was driving toward you and you were shooting at it, I'd hazard to guess it was your own damn fault. That's like running three squads straight into an MG and then bitching about how bullshit MGs are. They're only bullshit if you don't know how to handle them.
Goliaths were slow and did barely anything to retreating infantry. All you had to do was pay attention enough to split your squads and retreat the one the goliath chased while focusing it with the others.
This man speaks the truth.
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Goliaths >>>>>> Banelings - on how fun they were to use/see
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Also I'm with Inverse on this one.
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