attn Company of Heroes 2 Worldbuilders
Posts: 505
Any talk about markers, has anyone heard?
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Posts: 16697 | Subs: 12
You can imagine the "Parlor Room" as simply a place where people get together to play games and talk about games. It's our version of "general discussion." I don't know if that's the kind of place where people would talk about making things, like maps. Right now all of our "making things" stuff happens in the staff forums, which are called the "Drawing Rooms." There is currently no members-viewable "making things" room, and maybe we need one. Mapping and modding could both fall under this category.
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I remember map making in Age of Empires used to just create massive battles. CoH requires so much more thought though, with buildings, cover and resource points all playing major factors. Got a lot of respect for the quality map makers. Takes so much time.
Although I'm not so good at making stuff would be more than happy to give you guys a good in gameplay testing maps!
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Posts: 16697 | Subs: 12
Field Kitchen!
I like the way you guys are thinking now. But remember, we have commandeered a provincial palace as our base of operations. So it has to be a room in the palace
Posts: 246
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Where do we store the vodka?
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Speaking of which, I was wondering if anyone wanted to remake the vCoH maps into CoH2 maps.
With permission from the makers, of course
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But I'm sure there will already be at least one map that plays like that
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Posts: 881
Just like the Quake 2 maps rebuilt to Quake 3.. it just doesn't work like that.
Posts: 160 | Subs: 3
If Semois were to be re-made for CoH2, it would likely be more of a re-imagining. Keep in mind, even the town layout would be affected. Russian villages are generally small clusters of buildings surrounded by fields, not really straight streets.
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And secondly, if the forums were laid out like a commandeered stately home I'm assuming it would have large garden an and therefore a conservatory o green house. That's where I'd lay out any cartographic base. Food would be prepared in the kitchen...
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