attn Company of Heroes 2 Worldbuilders
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I am gathering COH worldbuilders for future COH2 mapping. If your in this for the long haul or are interested in worldbuilding or please join. See you in the worldbuilder group chat on steam!
Even if your not in the group feel free to come in and group chat!
Sincerely, WhiteFlash
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This site is way better than Steam groups.
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Well, all the tools were there before, it was just difficult. I don't think anyone's expecting them to release a 'noob friendly' edition.
By "better mapmaking support" I don't mean a nice little noob friendly editor or anything, I mean a better way for people to find and play custom maps. RTS games seem to have gone backwards since Starcraft/Warcraft III when it comes to making custom maps easy for players to share and play. And in my wildest dreams Relic would add the best CoH 2 fan maps to automatch more often than they did in CoH.
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The World Builder is essentially the same as it exists today for vCoH. We've optimized it, so it runs a little more smoothly and we've removed some old, unused functionality (No more decals, only splats). In addition, we have some new features (Snow Painting, a really sleek LOS debug tool.
I'm going to try to do some video tutorials if I have the time... otherwise I'll write-up some up in text form. Hopefully it will help more players build their own maps.
As for support for custom maps; I agree, the Warcraft III download in client feature was pretty slick. I wish I could say we'll have that right off the bat, but I can't. In the future? Possibly - I can't say, unfortunately.
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We will be releasing the World Builder. It likely won't be at launch, sometime post-release; but we are doing it.
Well color me excited.
Then yeah, count me in. Too bad Crysis' sandbox has spoiled me a bit; going back to Worldbuilder a while back left me in want of FPS-style camera controls, but it really wasn't too bad. Would just need a bit to re familiarize myself then.
I also agree with Tycho - it'd be fucking slick if CoH2 could have integrated user map download abilities, and even something to just auto-download a custom map that's added to automatch, so maps like Argentan Crossroads and Bois could be added to AT and acquisition made a simple download at game loading or something like that.
Posts: 3293
Well color me excited.
Then yeah, count me in. Too bad Crysis' sandbox has spoiled me a bit; going back to Worldbuilder a while back left me in want of FPS-style camera controls, but it really wasn't too bad. Would just need a bit to re familiarize myself then.
I also agree with Tycho - it'd be fucking slick if CoH2 could have integrated user map download abilities, and even something to just auto-download a custom map that's added to automatch, so maps like Argentan Crossroads and Bois could be added to AT and acquisition made a simple download at game loading or something like that.
Steam Workshop ftw!!!
oh and bob you is da bestest dev ever
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and even something to just auto-download a custom map that's added to automatch, so maps like Argentan Crossroads and Bois could be added to AT and acquisition made a simple download at game loading or something like that.
auto download for automatch maps is highly unlikely, since it would have to be server side. i don't see any reason why it shouldn't work for custom games though, since it's peer to peer.
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All mappers could upload their creations there , some level headed members could check on the map for - Design , Artwork and balance and send notifications to the mappers - Accepted , Rejected ( with reason ) & Seek revision (Balance / Design / Art work) .
And all accepted maps could be put for downloads .This way at-least the mappers work would be understood and sometimes recognized .
P.S. I know it would require a lot of work and there would be little takers for the idea . Its worth a try though
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