Ram has a minimum range, but it can be ignored in a special case. If a tank is within that minimum range (target x) and another is outside of the minimum range (target y) and y is targeted, and x is contacted, x receives the normal ram damage. This is most obvious when tank x and the T34 are actually touching and then suddenly tank x is disabled as well as the T34.
(Can we please just remove ram already?)
Ram bug
8 Jan 2014, 14:30 PM
#1
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
9 Jan 2014, 14:21 PM
#2
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
(Can we please just remove ram already?)
No, it is the only thing allowing t34s and T3 to have a chance against heavier armor.
9 Jan 2014, 15:52 PM
#3
![avatar of Vazitron](/uploads/avatar/9136.jpg?updated=1389383922)
Posts: 15
Ram has a minimum range, but it can be ignored in a special case. If a tank is within that minimum range (target x) and another is outside of the minimum range (target y) and y is targeted, and x is contacted, x receives the normal ram damage. This is most obvious when tank x and the T34 are actually touching and then suddenly tank x is disabled as well as the T34.
(Can we please just remove ram already?)
You can similarly use scout cars and halftracks to screen your panzers from rams. Is that a bug as well?
![^_^ ^_^](/images/Smileys/happy.gif)
9 Jan 2014, 16:51 PM
#4
![avatar of Rhaegal](/uploads/avatar/6639.png?updated=1389052812)
Posts: 21
happened to meyesterday ,and i can post replay if u want, that a ram was interrupted by a tank and then after a while when the tank moved away the t34 resumed the charge...is ram supposed to work like this?
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