Winning the game, Then Oppenent drops and then get the WIN
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Posts: 210
Feel like i have been robbed
here a replay aswell
http://www.coh2.org/replays/12546/kick-bug
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Posts: 210
This isn't a place for Accusations, you need to send the replay and any screen shots you may have to relic enforcement
im not accusing anyone of drop hacking!! just saying that there is something wrong with how the game calculates who won the game when someone legitimate drops because of lag and other reasons
sorry for the confusion
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http://www.coh2.org/topic/12784/broken-ladder-system
I have the same problem and I still don't understand the system. I always use surrender so my trustrating should be 100% good right? Well I still get the loss.
Could Relic maybe please explain how this works if they read this?
SC2 for example does not have this problem on the competitive ladder, is this a different system?
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We know it's not our internet conection because we keep speaking on Skype.
I thought that it was NAT problems or something like that but after opening all ports, we still suffer the same issue. In minute 10 it's easier to overcome a game vs player + computer...
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Posts: 640
Nothing special there, just simply "what you give is what you get". Just don't be a dick and kick people at every opportunity, try to wait for a while - sometimes the lag goes away and the game continues just fine. Unfortunately the team games are just full of these dicks who kick everyone without even giving them a chance.
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SC2 for example does not have this problem on the competitive ladder, is this a different system?
its because SC2 both players connect to a server, in coh2 both players connect to eachother (or a peer to peer system).
the only server that is used in coh2 is for the match making then you connect to the player; its why if one player is lagging both lag. (well and obviously for your stats.)
this is to the best of my understanding anywho.
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http://www.coh2.org/topic/12784/broken-ladder-system/post/111344
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