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[CoH2] CheatCommands Mod ULE

14 Jan 2014, 13:57 PM
#41
avatar of IronMedic

Posts: 318

Quick Question: will the "super screenshot" make a return?
14 Jan 2014, 15:29 PM
#42
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Quick Question: will the "super screenshot" make a return?

It's still in the game.
Just use the following console command to capture a super screenshot:
Code

Misc_SuperScreenshot()


I'll bind it to a hotkey for easier access. That will be available in the next version.
18 Jan 2014, 16:34 PM
#43
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Updated to version 0.7. See first post for download and instructions.
0.7 contains:
- Keybind to super screenshot (Control + Shift + S)
- Copy and Paste functions (Control + C and Control + V)
- Toggle invulnerable (Control + Shift + I)
14 Feb 2014, 09:32 AM
#44
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I can't thank you enough for creating thsi mod, it helps immensly for taking good screenshots and testing all kinds of stuff on maps im working on :)

That said I got some questions about the mod.
Is there a way to change the zoom level? I'd like to get a better aerial view of my map.
When you take over the control of an AI (awesome feauture) the hotkeys for infinite resources and instant production don't work anymore.
14 Feb 2014, 09:49 AM
#45
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Editing max zoom out distance is impossible at the moment.
15 Feb 2014, 06:55 AM
#46
avatar of Senfi

Posts: 2

Excuse me,How can you spawn different units? ( i meant by MORE units like a luffewaffe officer. )

thanks c:
15 Feb 2014, 08:08 AM
#47
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Please use Control + Alt + 1: "Toggle Spawn table between Pre-defined and Raw" And then Control + Shift + F1 to list squad spawning hotkeys
This uses spawn tables defined by Relic. It should have all units available, even though there will be like 5 pages of them.
17 Feb 2014, 12:37 PM
#48
avatar of Senfi

Posts: 2

Eh, when i wanted a truck sandbag pile from the opel blitz, it instead spawned a abandond, controllable Panzer IV,

also can you make more troops spawnable in pre-defined or is it possible?
2 Mar 2014, 09:03 AM
#49
avatar of Azooma

Posts: 6

Good job

bind("CONTROL+F8", "Util_TakeOver()")
It's not work or activate AI for army used Human.
The army used human cannot activate AI.
I wish I want to observing AI battle.
8 Mar 2014, 19:39 PM
#50
avatar of dremil87

Posts: 2

Hello everone, Good work with the CheatCommands =)
I only PLAY skirmich in CoH2 and wanted a easy CHEATCOMMANDS.

Thanks from SWEDEN

Marcus
14 Mar 2014, 21:00 PM
#51
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Updated first post with version 0.8.

- updated to work with the latest version of the game
- You can now set buildings and bridges invulnerable
- Added teleport (Control + Shift + T)
14 Mar 2014, 21:29 PM
#52
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

You're a babe.
16 Mar 2014, 01:26 AM
#53
avatar of The Bear

Posts: 1

I have an question. Is it possible to spawn panzer grenadier squad from mission 3 (with german "ptrs-like" weapon, and polish partizants (Anna, and snipers)?
7 Apr 2014, 15:23 PM
#54
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

@THe Bear that squad might be available in the full list. Use Control + Alt + 1 to toggle between "hand written" and "full list".

Updated to version 1.0, see post #1 for download.

Changelog for version 1.0:
- Added Increase/Decrease selection health by 10% [Control+Shift+PageUp/PageDown]
- Added Toggle selection MoodMode (auto, calm, tense) [Control+Shift+M]
- Added Toggle selection Posture state (prone, kneel, stand, auto) [Control+Shift+P]
- Added Disable selection main gun / drop infantry weapons [Control+Shift+D]
19 Apr 2014, 13:34 PM
#55
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

CheatCommands Mod ULE

Version 1.1
It's time for an update again! This time, we are going to see a little bit bigger changes. The first new addition is the colored prompt. This should make the prompt easier to read and faster to find the desired hotkeys.


New look of the main help page.


Another huge improvement is the commander ability unlocking hotkeys. You can now use Alt + [a - z] hotkeys to give yourself any commander ability. Please note that you must have a commander selected in order this to work. Use Control + F9 to clear the commander abilities. The ability bar can hold up to 6 abilities.


Example of a new super commander: Opel Blitz resource trucks, tank hull down, Elefant, Rail Way artillery, Stuka Bombing strike, Tiger Ace.



Installation & Basic Usage


19 Apr 2014, 17:49 PM
#56
avatar of IronMedic

Posts: 318

nice addition whit the colored prompts, one suggestion however add the same text color to the corresponding hot-keys to make it easier to read out what hot-key belongs to what "command" prompt.
19 Apr 2014, 17:59 PM
#57
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Awesome update, Janne!
19 Apr 2014, 23:14 PM
#58
avatar of socal87

Posts: 7

Has anyone had luck using this with a standalone game? I'm using a copy that I did not download on Steam and did not install via disc (figure it out yet?) I have ensured that the -dev command switch is in place; I am able to bring up console, but when I enter the dofile("ccm/ccm.scar") I get:
Code
ccm/ccm.luaconstauto.scar:21: attempt to call global 'BP_GetEntityBlueprint'(a nil value)

CCM folder is in CoH2 install directory, and I'm on game version .9636. Notice in the above message that it says call, not index.
20 Apr 2014, 07:41 AM
#59
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Looks like the version you've got is really outdated as it does not support -dev more properly.
20 Apr 2014, 15:33 PM
#60
avatar of socal87

Posts: 7

What version is the game supposed to be after the December patch?

Also, where would one find patches for this game...?
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
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01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

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