Scout Cars
Posts: 236
I've had some luck with them from time to time. I tend to use them with their upgrade sometimes to get rid of soviet redneck pickup truck flame or sniper clowns cars.
I've had other luck killing units and vetting them, but more often they seem a little inefficient for any relevant strategy to utilize them fully effectively.
Many times I find myself wondering if I should even risk using fuel and just saving it for a p4.
Thoughts?
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it was also able to gain 2-3 vet level before T70 hits the field and able to serve as early counter to take on the non vet T70, now T70 hits the field no far behind SC hits field so it go no chance to stand up against T70t now.
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I think it could use a small HP buff so it could have more uses and more stayingpower.
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I find that they are worth the Investment if you concentrate on kiting. Anything else means premature death.
Bottom-line, the SCs always end up dying. I guess thats what ppl are referring to here. But so do M3s and if it's earned its price, then it really doesn't matter IMO.
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in the current meta a scout car with a flamer can kill mg in a house in several seconds, even if you have a gren near by i just move to the other side of the house, if you have snipers a sniper scout car will render them useless as it can travel fast and you mostly won't know where is it.
bottom line if you mainly build grens in t1 then i don't think you need it, but id you have support units then you need it.
you should not get it if there are guards on the field though
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theres nothing to kite if soviets can just shoot it down with bullets, even the shock troops do a lot of dmg to it. Yes ppsh penetrate an armored car lol
Kiting does not imply not taking a single bullet. Ofc you will.
The point is to stay at max range and then retreat it for repair when health approaches about half.
SC is not a tank. It's not supposed to be run into the enemy.
Posts: 461 | Subs: 1
Posts: 419
Kiting does not imply not taking a single bullet. Ofc you will.
The point is to stay at max range and then retreat it for repair when health approaches about half.
SC is not a tank. It's not supposed to be run into the enemy.
Kiting is useless since it takes small arms fire damage and out-ranges nothing, only reason to kite is to not get at naded. And it takes more damage then it gives so whats the point of building it except vs m3s?
Posts: 2693 | Subs: 1
Kiting is useless since it takes small arms fire damage and out-ranges nothing, only reason to kite is to not get at naded. And it takes more damage then it gives so whats the point of building it except vs m3s?
Repairing a damaged scout car is free, replacing lost conscripts is not.
Posts: 461 | Subs: 1
Repairing a damaged scout car is free, replacing lost conscripts is not.
repairing is never free, you lose time, time that could be used to cap with pios or kill with them
Posts: 401
Just to clarify, the OP is talking about the German 221/222 Scout Car, and not the Soviet M3 Scout Car.
Helps to be more specific.
Posts: 461 | Subs: 1
Unless you repair while in a cap circle.
Just to clarify, the OP is talking about the German 221/222 Scout Car, and not the Soviet M3 Scout Car.
Helps to be more specific.
or just get 15 Pio Squads so repairs ain't a problem MVGame
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