S mines
![avatar of spaz](/uploads/avatar/7011.png?updated=1407512477)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 44
Ive also heard a lot of complaints about the signs, but really, if someone has the micro/time to see an s field sign, they deserve to know that it's there
![avatar of Khan](/images/avatars/panzergrenadier.png?updated=1394378846)
Posts: 578
Definitely need this.
![avatar of PaRaNo1a](/uploads/avatar/3791.jpg?updated=1443447324)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 600
![](http://annbenjamin.files.wordpress.com/2013/11/01-how-about-no-bear.jpg)
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
Definitely should be laid down in single patches. Even if that means price must increase to 30.
![avatar of Le Wish](/uploads/avatar/3014.jpg?updated=1373320736)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 813 | Subs: 1
Signs should be gone, there is no excuse for them.
Definitely should be laid down in single patches. Even if that means price must increase to 30.
Support this. Could live with the increased pricetag.
![avatar of PaRaNo1a](/uploads/avatar/3791.jpg?updated=1443447324)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 600
Support this. Could live with the increased pricetag.
Mine field discussion goes back to Beta of CoH2, they didn`t change it up to now, I don`t think they will change it ever or any time soon
![avatar of spaz](/uploads/avatar/7011.png?updated=1407512477)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 44
they didn`t change it up to now, I don`t think they will change it ever or any time soon
doesnt mean we shouldnt keep brining it up!
![avatar of PaRaNo1a](/uploads/avatar/3791.jpg?updated=1443447324)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 600
doesnt mean we shouldnt keep brining it up!
Never said that =)
![avatar of Neffarion](/images/avatars/stug-3g.png?updated=1396280262)
Posts: 461 | Subs: 1
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
i think they want that the minefield to be used in quantity to defend against a large infantry attack, thats why its so big and expensive
Unfortunately since it is so large and big it can never do that. I cannot afford to float 80 munitions against infantry blobs. I need those munitions for other things. Placement of a single plot is also extremely awkward right now.
![avatar of VonMecha](/uploads/avatar/6495.jpg?updated=1399674359)
Posts: 419
i think they want that the minefield to be used in quantity to defend against a large infantry attack, thats why its so big and expensive
But no one ever uses them so it has the exact opposite effect
![avatar of Greeb](/uploads/avatar/8712.jpg?updated=1384792662)
Posts: 971
![avatar of spaz](/uploads/avatar/7011.png?updated=1407512477)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 44
![avatar of hubewa](/images/no_av.png)
Posts: 928
And the least used ability award goes to...
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Rapid conscription? Vehicle detection?
tripwire flair!
![avatar of JohanSchwarz](/uploads/avatar/7295.jpg?updated=1377272770)
Posts: 409
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