Hey guys,
Just wanted to get the facts on T-34 Ram now. What exactly does it do? In my experience for P4 it criticals the main gun and sometimes just damages the engine. For panthers I'm not sure and for tigers it just does nothing or a temporary crew shock for a few seconds and a dead t-34.
T-34 Ram Facts
16 Dec 2013, 20:37 PM
#1
Posts: 63
17 Dec 2013, 10:42 AM
#2
Posts: 4928
On Medium Tanks, it'll destroy the gun. On Heavy Tanks, it'll crew shock and occasionally destroy the gun.
The Panther is technically a Medium Tank, but the game treats it as a Heavy Tank (it uses heavy tank camo and gets crew shock instead of broken gun).
The Panther is technically a Medium Tank, but the game treats it as a Heavy Tank (it uses heavy tank camo and gets crew shock instead of broken gun).
17 Dec 2013, 11:38 AM
#3
2
Posts: 2181
Some "real stats". Every vehicle has front and rear armor and every main weapon has a certain penetration value. The chance to penetrate with a certain weapon = penetration/armor * 100%
Here is a link to all the values of guns and armor:
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc#gid=5
The ram of a t-34 is treated as weapon with a penetration of 170. As you can see if you want to ram a elefant always try from the back but with the tiger's rear armor so high you might as well ram the front.
Keep in mind the PIV, stug, brummbar and panther get 30% more armor at vet 2 making rams less succesful.
A succesful ram will remove the maingun and deal engine, heavy engine or immobiliaztion damage (I don't know the percentages but normal engine is the most common) and it will immobizile and remove the main gun of the t-34
If a ram fails the rammed tank gets a 5 (?) second shocked crew where it is unable to move but the t34 will still lose the main gun and get immobilized
Here is a link to all the values of guns and armor:
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc#gid=5
The ram of a t-34 is treated as weapon with a penetration of 170. As you can see if you want to ram a elefant always try from the back but with the tiger's rear armor so high you might as well ram the front.
Keep in mind the PIV, stug, brummbar and panther get 30% more armor at vet 2 making rams less succesful.
A succesful ram will remove the maingun and deal engine, heavy engine or immobiliaztion damage (I don't know the percentages but normal engine is the most common) and it will immobizile and remove the main gun of the t-34
If a ram fails the rammed tank gets a 5 (?) second shocked crew where it is unable to move but the t34 will still lose the main gun and get immobilized
17 Dec 2013, 12:40 PM
#4
Posts: 2807 | Subs: 6
Rams are totally RNG
18 Dec 2013, 14:40 PM
#5
Posts: 1162
It would be wrong if every ram was fully sucessful. Too powerful for a cheap tank.
So to make it balanced, it needs to have a chance of failing, which makes it more risky to use, and more situational or desperate.
But against something really heavy like a Tiger, to know for sure your going to take it out, your going to need 2-3 T34.. which is of a similar price.
Even better, you might get lucky with the 1st ram.
So to make it balanced, it needs to have a chance of failing, which makes it more risky to use, and more situational or desperate.
But against something really heavy like a Tiger, to know for sure your going to take it out, your going to need 2-3 T34.. which is of a similar price.
Even better, you might get lucky with the 1st ram.
19 Dec 2013, 03:55 AM
#6
Posts: 9
before the patch the ram ability was one of the only ways we were able to keep ahead of the game.... The trick we used was to ram the tank enough to take out the main gun.... Don't destroy it so to keep the enemy's pop cap high, you can do spot attacks on engineers that attempt to fix it.
We found lots of germans were fuel heavy, lots of tank coming on to the field, disabling them and not destroying them meant that the enemy was forced to pump out cheap week units to attempt to heal the damaged tanks on the field.
We found lots of germans were fuel heavy, lots of tank coming on to the field, disabling them and not destroying them meant that the enemy was forced to pump out cheap week units to attempt to heal the damaged tanks on the field.
30 Dec 2013, 18:32 PM
#7
Posts: 82
before the patch the ram ability was one of the only ways we were able to keep ahead of the game.... The trick we used was to ram the tank enough to take out the main gun.... Don't destroy it so to keep the enemy's pop cap high, you can do spot attacks on engineers that attempt to fix it.
We found lots of germans were fuel heavy, lots of tank coming on to the field, disabling them and not destroying them meant that the enemy was forced to pump out cheap week units to attempt to heal the damaged tanks on the field.
Never thought of keeping the tanks alive myself to be honest. Might be a good trick deep into end-game
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