Natural Selection 2
Posts: 76
For any of you who don't know what it is, its basically a fps/rts hybrid with two faction, One called frontiersman which are human soldiers against an alien race called Kharaa,and their battling it out in different space stations.
Each faction is led by a commander, and the commander gets to see everything from strategic view, and is the one who drops down buildings for players to build and gives them orders of what to do.
Teamwork is the key for winning a match, without it there is no way of achieving victory.
The objective for winning is to destroy all command stations/ hives.
Check it out if you havent, i belive there is a sale right now on it in steam.
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Posts: 101
Posts: 76
Right now it only costs 13,79 € which is a 40% decrease from its original price and i can say that it is fairly cheap and it's definitely worth getting, even for its original price imo.
Currently there is enough people playing that you will always be able to find various of servers with a decent amount of players in it to play on, so no it is not suffering of low number of players. You're probably thinking of the original Natrual Selection which has like only 2 active servers i think.
EDIT: Sweet YT channel Tycho
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Damn, I want to play this a lot but why the hell it costs so much? It's just a mod, no? It suffers from low number of players online just because of it.
Haha, costs so much. Compared to CoH 2 it doesn't cost anything. It's not a mod, it's a full game, and it suffers from low player numbers because it's a complex and interesting game that appeals to people who like teamwork instead of earning XP to unlock their next gun. It's fast paced and brutal and if you just like to run around earning achievements you won't like the game. That's why NS had a die-hard fanbase that stuck around for a decade even if it wasn't always huge, and that's why NS2 always has games going even though it doesn't sell 100,000 copies.
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Haha, costs so much. Compared to CoH 2 it doesn't cost anything. It's not a mod, it's a full game, and it suffers from low player numbers because it's a complex and interesting game that appeals to people who like teamwork instead of earning XP to unlock their next gun. It's fast paced and brutal and if you just like to run around earning achievements you won't like the game. That's why NS had a die-hard fanbase that stuck around for a decade even if it wasn't always huge, and that's why NS2 always has games going even though it doesn't sell 100,000 copies.
i might pick it up later sounds like a game i could get into.
Posts: 642
I played it briefly last night as a Marine, and surprisingly, it wasnt as "tough" as I thought it would be, but the tactical possibilities were HUGE when the team has a good commander!
Any chance you guys can recommend a server or group to learn the ropes?
Posts: 934
Watch out for a clan called "noGG", they are fucking douches and recycle all the Marines stuff mid-game. You see them as commander don't bother playing.
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we need an awesome face devs
Posts: 642
Very nice game idneed.
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It also has the same difficult balance problem Tremulous did - Humans require high levels of teamwork, and Aliens have a much higher individual skill ceiling. The two don't work well together in the pub environment.
It also has another humorous similarity - everyone on the official forums making ridiculous excuses as to why the skewed winrates don't matter.
But don't get me wrong, Tremulous was one of my favorite games of all time and NS2 is pretty good too, especially if you haven't played anything like it before.
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