@Nullist I am talking about the PPsh nerf,sorry if I didn't made that clear...
The PPsh's are used by Conscripts so as I was saying Conscripts are weaker with this change/nerf whatever
Ok, I see, thanks for clarification. Well, if you want to talk about specifically PPSHs then it would have helped if you had said so specifically earlier. When you say "Cons feel weak" its not at all the same thing as saying "Cons with PPSH feel weak". Know whatI mean? It helps to be as specific as possible.
If you read this thread, you might have missed the posts that Wooof made which show the old and new stats, and also his observation that PPSH where basically incorrectly still operating with Single Player stats, rather than Multi Player ones.
I attempted to elaborate on his post with some calculations on the new PPSH here:
http://www.coh2.org/topic/11822/patch-notes-discussion-dec.-10th/post/104934
Basically PPSHs where pretty grossly overperforming before, so its probably quite a shock for someone who was used to taking advantage of that, compared to what they are now when they have the proper Multiplayer stats.
As I tried to demonstrate in my calculations, what you can expect from the new PPSHs is roughly the following:
-A Moving PPSH Con will do roughly the same DPS as a Stationary Vanilla Con
-A Moving PPSH Con will do roughly twice the DPS of a Moving Vanilla Con.
-A Stationary PPSH squad will do roughly 60%ish more DPS than a Stationary Vanilla Con.
So as I stated earlier, this incentives PPSH Cons as a more mobile DPS platform than Vanilla Cons, since they are as good when moving when compared to a stationary one, and twice as good when compared to a moving one. When stationary, they have 60% more DPS, which is substantial, but its really the PPSH double DPS when moving that stands out, over moving Vanilla Cons.
For 10 Muni, I think thats pretty good. Double DPS when moving compared to Vanilla moving, the same moving DPS when compared to a stationary Vanilla, and 60% more when stationary.
Hope that helps you adapt to the change!
Noteably, in parallel to this change, Shocks are now CP1, which is twice as early as before. Their armor makes a mockery of small arms, and their overall PPSH output is greater since they all carry one, rather than just the two that PPSH Cons have. Im not certain, but I think they have always had the same 25% moving accuracy modifier as the new (balanced to Multiplayer) PPSHs have. So they are very good when mobile. Not as much DPS as PGrens, but substantially better armored.
If you preferred PPSH and assault infantry style play before the change, you might want to have a Shock or two in the mix for some more staying power, since now they are earlier too.
(Assuming I got the proportions right. Im not a math genius by a long shot, just trying my best to provide some info.l