Predictions for announcement from Noun during SNF
Posts: 531
Posts: 2425
Permanently BannedThe temperature gauge "time to freeze" on infantry could also be increased slightly.
I think if overall the negative effects of Cold Tech where reduced, it would be well received.
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In other news, Noun sounds funny with broken mike.
Unfortunately it is not his microphone, but his vocal cords that are broken.
Posts: 368
Unfortunately it is not his microphone, but his vocal cords that are broken.
Damn. Kudos for attending a live stream then
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Did they even discuss about the Soviet Industry commander ? if so, what did they say ?
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The Elite change sounds downright idiotic and I hope it is just a miscommunication. If the stopped resource income really only lasts 10 minutes, the game vs. Elite Troops doctrine will change considerably.
Right now using it gives the Ostheer player a extremely potent tool to finish the game but it also forces him to finish it before his infantry is ground down to where he can no longer repair and support his Tiger Ace.
If those changes are true, the player using it gets the same extemely potent tool and just has to conserve his forces for 10 minutes, after which he can stomp the Soviet player. This means the Soviet player basically gets a countdown timer until he loses whereas before the Ostheer player activated his own loss countdown when using the Tiger Ace.
It has the potential to not just severely unbalance the game but will also lead to even more stalling. Right now, losing players with the Elite troops commander can already stall games very long.
The Tiger Ace needed a few slight nerfs, no buffs.
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I find it hilarious how mud is being touted as a new feature. It's literally reskinned snow with different movement modifiers. That's literally all it is. They took snow and turned it brown. That was the big announcement. Brown snow.
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Permanently BannedIt's correct, the patch changes have been on the beta build for a few weeks now.
I find it hilarious how mud is being touted as a new feature. It's literally reskinned snow with different movement modifiers. That's literally all it is. They took snow and turned it brown. That was the big announcement. Brown snow.
I wasn't given the impression it was a big announcement. Sounded more like a 'oh by the way'
Posts: 604
Something tells me they'll either just use it like river crossings (river is low at this position) or they go ape-shit and make a whole swamp map with several rivers and lots of mud. Imagine Pripyat Summer with deep snow on all spots where no grass or trees are growing.
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Not only Sovier players should mine all their territory and ready defenses for the Ace, but they will have to be offensive too...
Preposterous.
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I wasn't given the impression it was a big announcement. Sounded more like a 'oh by the way'
Fair enough, it was supposed to be "cool new stuff". That was really the only new thing announced since the patch info has been up in beta for two weeks.
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I'm more concerned that the "Tiger Ace", which I find to be a quite ridiculously broken unit, wasn't significantly nerfed or better yet, completely redesigned.
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Fair enough, it was supposed to be "cool new stuff". That was really the only new thing announced since the patch info has been up in beta for two weeks.
Steam workshop for maps is pretty nice. Better replay features are good. Ingame invites.
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Posts: 1162
The reason you can nurse an army with the ace out, is because of how much the ace protects a large part of the map and draws fire.
In 1v1s I highly suspect any game to be won or lost within 10mins, however the German plays it.
In big team games though, the ace is a lot easier to kill, t34s to ram are in no short supply. So I think that is the reason for the change... So it is less suicidal for an entire team when 1 person calls it.
If it happens in 1v1 that someone sits defensively with ace for 10 mins, soviet probably didn't try hard enough drain them elsewhere.
Posts: 747
It's correct, the patch changes have been on the beta build for a few weeks now.
I find it hilarious how mud is being touted as a new feature. It's literally reskinned snow with different movement modifiers. That's literally all it is. They took snow and turned it brown. That was the big announcement. Brown snow.
If they manage to implement it correctly, then why not?
Posts: 1679 | Subs: 5
Posts: 976
If the effects are predictable then it's a new tactical asset. If not, it will be a pain in the...
We will have to see the implementation for the final answer.
The least random in the game's critical aspect the better the game is.
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I just think it's funny how it's being called new, when all they're doing is taking snow and colouring it brown. The underlying mechanics are identical to deep snow. It isn't new at all.
In that respect you are absolutely right.
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