This dry, arid climate is an unlikely place for the Soviets to fight, but the fighting here was fierce enough. This map, focused around a beach-side cliff will host fighting on all elevations, where players must take advantage of blinding heights, the masses of vineyards, and the predictability of roads to defeat their opponents.
Below is the 2.0 release of Feodosia:
Version 2.0
The Beta link for Feodosia:
Version 1.0
Move the sga into your "my games/company of heroes 2/mods/scenarios" folder to play!
No minimap or loading screen is currently attached. If you encounter any issues, please drop a message!
Version 2.0
- Map completed.
- Completed cover and rock placement.
- Improved heightmapping.
- Improved out of bounds.
- Refined territory.
- Loading screen and minimap added.
Version 1.0:
- Map completed.
- Basic Territory in place.
- OOB updated but not finished.
- Amount and density of fx updated.
- Bunker markers in bases are tagged for relocation.
- Tested 5 times, with no issues to report.
[Old Post]
So, below are some screens of the progress so far, but in the next few days, I promise you the beta release!
Updates coming soon!