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(2 - 4) Feodosia

28 Nov 2013, 17:47 PM
#1
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

So it's that time again, where I've been throwing my free time into maps. This time, it's a complete remake of an old favourite of mine: Feodosia!

This dry, arid climate is an unlikely place for the Soviets to fight, but the fighting here was fierce enough. This map, focused around a beach-side cliff will host fighting on all elevations, where players must take advantage of blinding heights, the masses of vineyards, and the predictability of roads to defeat their opponents.





Below is the 2.0 release of Feodosia:
Version 2.0

The Beta link for Feodosia:
Version 1.0

Move the sga into your "my games/company of heroes 2/mods/scenarios" folder to play!

No minimap or loading screen is currently attached. If you encounter any issues, please drop a message!

Version 2.0

  • Map completed.

  • Completed cover and rock placement.

  • Improved heightmapping.

  • Improved out of bounds.

  • Refined territory.

  • Loading screen and minimap added.


Version 1.0:

  • Map completed.

  • Basic Territory in place.

  • OOB updated but not finished.

  • Amount and density of fx updated.

  • Bunker markers in bases are tagged for relocation.

  • Tested 5 times, with no issues to report.



- - - - - - - - - - - - - - - - -


[Old Post]

So, below are some screens of the progress so far, but in the next few days, I promise you the beta release!

















Updates coming soon!
29 Nov 2013, 09:57 AM
#2
avatar of Spiona

Posts: 14

The Crimea, nice switch from the steppes, a place that can't even have a winter map!

I'm liking the elevation, looks great from your screenshots!
29 Nov 2013, 10:02 AM
#3
avatar of Lutzow

Posts: 64

Looks nice, can't wait
29 Nov 2013, 19:12 PM
#4
avatar of Lund066

Posts: 41

Looks very promising
29 Nov 2013, 20:44 PM
#5
avatar of GeneralKong

Posts: 46

indeed it does
29 Nov 2013, 21:46 PM
#6
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

The Beta link is up, gents! Have a great weekend!
29 Nov 2013, 22:41 PM
#7
avatar of ofield

Posts: 420

I really like this mediterranean setting.
4 Dec 2013, 22:04 PM
#8
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

We've just hit the 100 download mark!

Thanks for your support ladies and gents!

Minimap and loading screen updates coming soon. If you've noticed any problems, now is the time to speak up before the release!

Here's to you!
6 Dec 2013, 18:07 PM
#9
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Bump for the out of Beta release!

Enjoy folks!
6 Dec 2013, 18:43 PM
#10
avatar of m$tR_

Posts: 8

Looks great, i´ll check ingame.
6 Dec 2013, 19:40 PM
#11
avatar of wuff

Posts: 1534 | Subs: 1

Looks real nice!
9 Dec 2013, 13:53 PM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2


This map is very advanced, but a few tips:
- Paint Sectors. Disable objects and water in WB and better paint sectors.
http://s1.directupload.net/images/131209/9dikwkf6.jpg


9 Dec 2013, 18:07 PM
#13
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3


This map is very advanced, but a few tips:
- Paint Sectors. Disable objects and water in WB and better paint sectors.
http://s1.directupload.net/images/131209/9dikwkf6.jpg




It appears as though the minimap for this has not only rotated itself, it's flipped vertically too, which is why the sectors look the way they do. At the moment, they're the opposite of where they should be.

Thanks for pointing this out to me! Eventually I'll get used to these minimaps doing whatever the hell they want.

As for the holes in the territory, they haven't been missed out while I was painting them. If you look where the holes are in game, they fall where there are impassible areas in the map, such as rocks, cliffs or forests. This is the same method that the Relic crew use. However, if you think that I should make them more obvious on the minimap image, I will.

Again, thanks for taking your time to let me know about this! It's a great help.

Minimap fix is coming soon!

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