I really enjoyed this map but it does become really chokey when the bridges are destroyed, not sure how to change it don't want it to be an completely open map either...
Bug: Top bridge when I repaired that, it said it was repaired (full health) but nothing changed, it sitll looked broken and it was impassable. |
The Crimea, nice switch from the steppes, a place that can't even have a winter map!
I'm liking the elevation, looks great from your screenshots! |
Looking forward to getting home, this map looks awesome. Love these urban settings. |
Hope to see you continue, block them and delete the message, no need to pay attention to those idiots. Keep it up and thanks! |
This looks very interesting, I love narrow roads with the combination of multiple access points, looking forward to this! |
Thread: Pop Cap26 Nov 2013, 17:44 PM
Thanks a lot! |
Thread: Pop Cap26 Nov 2013, 14:39 PM
275-300 I think.
I intially thought 200, this is from my own perspective when I play with a good friend of my on big 4v4 maps, as you can imagine your lines get quite overstretched, it is a bit annoying to manage, but we like playing together in a compstomp. 200 would give us the same population as 4 players would, but maybe 275/300 is better just so the scale gets increased and to allow 1 person to still have a decent coverage if he wants to play on his own in a big map, resources will soft cap you anyway.
300 would be nice to toy with. |
Me and my friend had a blast on this map, thanks. |
Just tested it, I really liked it. I'm the worst at spotting bugs and I didn't really noticed any other then my T34 being an idiot with pathing but that isn't new. Once again thanks for converting the map! |
Isn't that graph the total amount of players? Including singleplayer, skirmish, ToW? |