Login

russian armor

(2 - 4) Feodosia

28 Nov 2013, 17:47 PM
#1
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

So it's that time again, where I've been throwing my free time into maps. This time, it's a complete remake of an old favourite of mine: Feodosia!

This dry, arid climate is an unlikely place for the Soviets to fight, but the fighting here was fierce enough. This map, focused around a beach-side cliff will host fighting on all elevations, where players must take advantage of blinding heights, the masses of vineyards, and the predictability of roads to defeat their opponents.





Below is the 2.0 release of Feodosia:
Version 2.0

The Beta link for Feodosia:
Version 1.0

Move the sga into your "my games/company of heroes 2/mods/scenarios" folder to play!

No minimap or loading screen is currently attached. If you encounter any issues, please drop a message!

Version 2.0

  • Map completed.

  • Completed cover and rock placement.

  • Improved heightmapping.

  • Improved out of bounds.

  • Refined territory.

  • Loading screen and minimap added.


Version 1.0:

  • Map completed.

  • Basic Territory in place.

  • OOB updated but not finished.

  • Amount and density of fx updated.

  • Bunker markers in bases are tagged for relocation.

  • Tested 5 times, with no issues to report.



- - - - - - - - - - - - - - - - -


[Old Post]

So, below are some screens of the progress so far, but in the next few days, I promise you the beta release!

















Updates coming soon!
29 Nov 2013, 09:57 AM
#2
avatar of Spiona

Posts: 14

The Crimea, nice switch from the steppes, a place that can't even have a winter map!

I'm liking the elevation, looks great from your screenshots!
29 Nov 2013, 10:02 AM
#3
avatar of Lutzow

Posts: 64

Looks nice, can't wait
29 Nov 2013, 19:12 PM
#4
avatar of Lund066

Posts: 41

Looks very promising
29 Nov 2013, 20:44 PM
#5
avatar of GeneralKong

Posts: 46

indeed it does
29 Nov 2013, 21:46 PM
#6
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

The Beta link is up, gents! Have a great weekend!
29 Nov 2013, 22:41 PM
#7
avatar of ofield

Posts: 420

I really like this mediterranean setting.
4 Dec 2013, 22:04 PM
#8
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

We've just hit the 100 download mark!

Thanks for your support ladies and gents!

Minimap and loading screen updates coming soon. If you've noticed any problems, now is the time to speak up before the release!

Here's to you!
6 Dec 2013, 18:07 PM
#9
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Bump for the out of Beta release!

Enjoy folks!
6 Dec 2013, 18:43 PM
#10
avatar of m$tR_

Posts: 8

Looks great, i´ll check ingame.
6 Dec 2013, 19:40 PM
#11
avatar of wuff

Posts: 1534 | Subs: 1

Looks real nice!
9 Dec 2013, 13:53 PM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2


This map is very advanced, but a few tips:
- Paint Sectors. Disable objects and water in WB and better paint sectors.
http://s1.directupload.net/images/131209/9dikwkf6.jpg


9 Dec 2013, 18:07 PM
#13
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3


This map is very advanced, but a few tips:
- Paint Sectors. Disable objects and water in WB and better paint sectors.
http://s1.directupload.net/images/131209/9dikwkf6.jpg




It appears as though the minimap for this has not only rotated itself, it's flipped vertically too, which is why the sectors look the way they do. At the moment, they're the opposite of where they should be.

Thanks for pointing this out to me! Eventually I'll get used to these minimaps doing whatever the hell they want.

As for the holes in the territory, they haven't been missed out while I was painting them. If you look where the holes are in game, they fall where there are impassible areas in the map, such as rocks, cliffs or forests. This is the same method that the Relic crew use. However, if you think that I should make them more obvious on the minimap image, I will.

Again, thanks for taking your time to let me know about this! It's a great help.

Minimap fix is coming soon!

1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Yesterday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Yesterday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Yesterday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Yesterday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

Livestreams

unknown 61
Germany 9

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

269 users are online: 269 guests
1 post in the last 24h
22 posts in the last week
67 posts in the last month
Registered members: 52555
Welcome our newest member, Huhammad
Most online: 2043 users on 29 Oct 2023, 01:04 AM