T-70 Balance
Posts: 1006
I think what I hate the most about it is that a PAK cannot hit the damn thing most of the time, so I think a vehicle size increase and make it 65 fuel would work.
Thoughts ?
Posts: 786
I'm totally for a size increase but fuel increase will make a total nobrainer to go for a T34.
Manpower increase would be good as well (and will hurt industry much more since it eats manpower)
Posts: 22
I think the fuel should stay the same, but the potential moving-while-shooting nerf might put it at a good place. I'd like to see that implemented (if it indeed will be) before further balancing of it.
Basically what Tuvok posted as I was typing lol
Posts: 2487 | Subs: 21
Posts: 2075 | Subs: 2
Posts: 2487 | Subs: 21
Says the guy who relies on spamming T70's. Just sayin...
I don't always rely on spamming T-70s, they're just useful in helping combat expected situations. I'm happy to recommend how to successfully counter them, but it seems many people as I've stated before are completely locked into their old strategies before patch when things were more German favored.
Posts: 1006
Says the guy who relies on spamming T70's. Just sayin...
Posts: 2693 | Subs: 1
Outside of the industry commander, I don't really see why the T70s window of opportunity should be made any smaller than it already is.
Posts: 2487 | Subs: 21
Posts: 747
The T-70 is extremely cost effective no doubt, but I think a higher fuel price would close it's already short window of opportunity.
Increasing the targetsize however seems to be a reasonable suggestion.
Posts: 1006
Posts: 971
A Stug would save the day.
By the way, before talking about more nerfs to T70 we should see how new scatter works for it.
Although I'm not against a mp increase for the unit. Currently it's too cheap.
Posts: 1006
By the way, before talking about more nerfs to T70 we should see how new scatter works for it.
I wasn't aware of that and I agree, disregard my post then
Posts: 879
Posts: 64
I find it funny when people keep saying T-70s are OP, yet when I recommend how to counter them they just ignore this. Coming from the guy who knows T-70s inside and out, but okay just keep losing. I'd also be happy to provide replays to show how this is done the right way.
Replays please! Been on a skid lately, would like to see how others approach the t70.
Posts: 401
Posts: 950 | Subs: 1
Yeah, I think the scatter change, as others have said, are aimed squarely at things like the T-70. But it also happens to affect other infantry killers, like Soviet armor overall, and the Ostwind (albiet that has a much larger AoE).
ostwind, p4, t70 and t34 all have the same AOE.
Posts: 401
Then there's the damage spread and fall off.
Either way, the scatter change still helps infantry survive against tanks that are closing in, or chasing them down. It helps even out situations where tanks are driving back and forth around infantry to force them to dodge, or to try and crush them since less damage from the main guns are applied on average.
Posts: 2425
Permanently BannedYou are still confusing Ostwinds multiple shot salvo with same AoE. Wooof already specifically corrected you in thatl yet still you try and twist that into your earlier mistake.
The AoE is the same, however since Ostwind fires in salvos, it applies that AoE 4-5 times (i forget how many shots) rather than in one shot. Basically these units AI efficacy is vested primarily in their rate of fire, not in AoE. If T70, PIV or T34 fired at the same rate as Ostwind, they would basically be as effective AI. They are still affectively AS effective, per shot, though, as the Ostwind. The Ostwind just has a faster fire rate.
Scatter will affect Ostwind too, but less so, because it can still fire off more shots in the same period, meaning still has a better chance to score hits, due simply to makinf more hit rolls in the same period of time.
Its probably the 222 that will suffer the most from this change, and frankly, I think its high time this unit fot some attention.
I think its an excellent change for all shell vehicle chasing/kiting of infantry.
The general principle that Armor accuracy should suffer when moving has already been applied to AT, its high time it was applied to AI as well, in terms of the mainguns.
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