Game Completely Unbalanced After *Patch*
Posts: 1820 | Subs: 2
Posts: 525
Hahaha, no. If we take the new commanders out of the equation, the balance improved significantly post-patch. The % of players in automatch finally equalized a bit.
although i do agree with you. the GAME is not half game the whole game is standard units+ commanders hence the whole game is unbalanced.
Posts: 915
Posts: 69
The game is unbalanced, but not since the last patch.
true
Posts: 928
Anyway... game is not too bad for balance if we consider the original 5. It's actually somewhat irritating that they keep on spamming commanders and screwing up balance and the community at the same time.
Posts: 68
It's sad that many people can't admit that to themselves.
Posts: 2425
Permanently BannedDo we want a balanced game or should we demand balance changes in favor of the Ostheer when we don't play the opposite faction like you do Nullist?
Most of us do indeed want a balanced game.
That last part is just flat out wrong and deliberately insulting though.
Posts: 971
The only issue is that 0 CP units can be spammed even more easily, but well... 0 CP units were broken anyway.
Posts: 665
Posts: 2425
Permanently BannedUnfortunately as Ost its still pretty much just Grens.
Posts: 786
I love the new mp increase at start. Now you can see sniper, penals or double pio/engie openings
you can see them: yes
they are likely to be more effective than gren/cons spam: no
anyway I also feel that even taking the OP commanders out of the equation the current balance favours sovs a lot (esp in team games)
Posts: 971
you can see them: yes
they are likely to be more effective than gren/cons spam: no
anyway I also feel that even taking the OP commanders out of the equation the current balance favours sovs a lot (esp in team games)
My only issue with con/gren spam is the survivality of the units garrisoning buildings.
Maybe a global increase in the reinforcing price for those units would work as deterrent to stop spamming.
Posts: 2425
Permanently BannedWoule be the same net increase for both, so the same status quo result.
Wouldnt change anything.
Posts: 2693 | Subs: 1
you can see them: yes
they are likely to be more effective than gren/cons spam: no
Well, that's great isn't it?
More viable options -> more diverse game play -> more fun.
Before, only spamming conscripts and grenadiers was viable; now other openings are viable too! Great! And spamming is still viable which means that people who enjoy big infantry plays can still use their play style! Great!
I'm hearing nothing but great things!
Posts: 971
How would increasing Gren/Con reinforce deter spamming?
Woule be the same net increase for both, so the same status quo result.
Wouldnt change anything.
You should waste more mp reinforcing damaged cons/grens units, thus delaying tech.
Players not spamming those units should tech as usually.
Posts: 600
You should waste more mp reinforcing damaged cons/grens units, thus delaying tech.
Players not spamming those units should tech as usually.
I believe reducing fuel income overall would solve the fast mid/end game phase. Cause infantry fights are more interesting than seeing tank fight at 10 mins....
Posts: 2425
Permanently BannedYou should waste more mp reinforcing damaged cons/grens units, thus delaying tech. Players not spamming those units should tech as usually.
No. Just no.
Posts: 971
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