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Game Completely Unbalanced After *Patch*

22 Nov 2013, 22:55 PM
#23
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

The game is unbalanced, but not since the last patch.
22 Nov 2013, 22:56 PM
#24
avatar of undostrescuatro

Posts: 525

Hahaha, no. If we take the new commanders out of the equation, the balance improved significantly post-patch. The % of players in automatch finally equalized a bit.


although i do agree with you. the GAME is not half game the whole game is standard units+ commanders hence the whole game is unbalanced.
22 Nov 2013, 23:10 PM
#25
avatar of Tristan44

Posts: 915

I dropped out of top 100 for Germans since patch and got into top 100 as soviets . Don't know what happened though because I haven't even seen sov I industry used against me :(
22 Nov 2013, 23:12 PM
#26
avatar of Stein87

Posts: 69

jump backJump back to quoted post22 Nov 2013, 22:55 PMSpanky
The game is unbalanced, but not since the last patch.


true
22 Nov 2013, 23:16 PM
#27
avatar of hubewa

Posts: 928

@Nullist, sigh do you have to fight against everyone on the forums? You do have very good contributions but seriously... give people some breathing space

Anyway... game is not too bad for balance if we consider the original 5. It's actually somewhat irritating that they keep on spamming commanders and screwing up balance and the community at the same time.
22 Nov 2013, 23:21 PM
#28
avatar of QuicksandGM

Posts: 68

Every RTS has some balance issues when there is fresh content. That being said, there is very little balance issues. I only lose when I screw up, not because the other team's units are OP. I can literally tell myself that "I could have won that if I did this/that or changed this/that"

It's sad that many people can't admit that to themselves.
22 Nov 2013, 23:32 PM
#29
avatar of Nullist

Posts: 2425

Permanently Banned
Do we want a balanced game or should we demand balance changes in favor of the Ostheer when we don't play the opposite faction like you do Nullist?


Most of us do indeed want a balanced game.
That last part is just flat out wrong and deliberately insulting though.
22 Nov 2013, 23:35 PM
#30
avatar of Greeb

Posts: 971

I love the new mp increase at start. Now you can see sniper, penals or double pio/engie openings, more T2 russian strats or be risky and make an early cache.

The only issue is that 0 CP units can be spammed even more easily, but well... 0 CP units were broken anyway.
22 Nov 2013, 23:36 PM
#31
avatar of The_Courier

Posts: 665

The funny thing is, in terms of pure balance, it's probably the best Relic has ever done. It sure as hell is more balanced than any Dawn of War title, and vCOH only got balanced late in its life. But the gameplay has been overly simplified, and of course the commander DLC system is ridiculous.
22 Nov 2013, 23:41 PM
#32
avatar of Nullist

Posts: 2425

Permanently Banned
Yes, as Sov have all kinds of opening options now.
Unfortunately as Ost its still pretty much just Grens.
22 Nov 2013, 23:43 PM
#33
avatar of tuvok
Benefactor 115

Posts: 786

jump backJump back to quoted post22 Nov 2013, 23:35 PMGreeb
I love the new mp increase at start. Now you can see sniper, penals or double pio/engie openings

you can see them: yes
they are likely to be more effective than gren/cons spam: no

anyway I also feel that even taking the OP commanders out of the equation the current balance favours sovs a lot (esp in team games)
22 Nov 2013, 23:55 PM
#34
avatar of Greeb

Posts: 971

jump backJump back to quoted post22 Nov 2013, 23:43 PMtuvok

you can see them: yes
they are likely to be more effective than gren/cons spam: no

anyway I also feel that even taking the OP commanders out of the equation the current balance favours sovs a lot (esp in team games)


My only issue with con/gren spam is the survivality of the units garrisoning buildings.

Maybe a global increase in the reinforcing price for those units would work as deterrent to stop spamming.
22 Nov 2013, 23:58 PM
#35
avatar of Nullist

Posts: 2425

Permanently Banned
How would increasing Gren/Con reinforce deter spamming?
Woule be the same net increase for both, so the same status quo result.
Wouldnt change anything.
23 Nov 2013, 00:48 AM
#36
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post22 Nov 2013, 23:43 PMtuvok

you can see them: yes
they are likely to be more effective than gren/cons spam: no


Well, that's great isn't it?

More viable options -> more diverse game play -> more fun.

Before, only spamming conscripts and grenadiers was viable; now other openings are viable too! Great! And spamming is still viable which means that people who enjoy big infantry plays can still use their play style! Great!

I'm hearing nothing but great things!
23 Nov 2013, 01:17 AM
#37
avatar of Greeb

Posts: 971

jump backJump back to quoted post22 Nov 2013, 23:58 PMNullist
How would increasing Gren/Con reinforce deter spamming?
Woule be the same net increase for both, so the same status quo result.
Wouldnt change anything.


You should waste more mp reinforcing damaged cons/grens units, thus delaying tech.

Players not spamming those units should tech as usually.

23 Nov 2013, 01:28 AM
#38
avatar of PaRaNo1a
Patrion 26

Posts: 600

jump backJump back to quoted post23 Nov 2013, 01:17 AMGreeb


You should waste more mp reinforcing damaged cons/grens units, thus delaying tech.

Players not spamming those units should tech as usually.



I believe reducing fuel income overall would solve the fast mid/end game phase. Cause infantry fights are more interesting than seeing tank fight at 10 mins....
23 Nov 2013, 11:20 AM
#39
avatar of Nullist

Posts: 2425

Permanently Banned
jump backJump back to quoted post23 Nov 2013, 01:17 AMGreeb
You should waste more mp reinforcing damaged cons/grens units, thus delaying tech. Players not spamming those units should tech as usually.

No. Just no.
23 Nov 2013, 11:45 AM
#40
avatar of Greeb

Posts: 971

jump backJump back to quoted post23 Nov 2013, 11:20 AMNullist

No. Just no.


Great contribution.
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