Open letter to relic about tank explosions
![avatar of FeelMemoryAcceptance](/uploads/avatar/9019.jpg?updated=1677602057)
Posts: 832 | Subs: 2
it's darker, work better, more beautiful.
I don't understand why you removed these graphic effects present in the alpha mission to replace them with these explosions that we currently have (which I think are done in a hurry)
https://www.youtube.com/watch?v=a_GRMkCKPDw&ab_channel=Joliemarguerite
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
You do realize there are filters running through that trailer clips?
Posts: 240
![avatar of FeelMemoryAcceptance](/uploads/avatar/9019.jpg?updated=1677602057)
Posts: 832 | Subs: 2
You do realize it is a matter of subjective perception?
You do realize there are filters running through that trailer clips?
did you play the game?
https://youtu.be/efmd7SYO7x0?t=135
and https://youtu.be/efmd7SYO7x0?t=2057
![avatar of FeelMemoryAcceptance](/uploads/avatar/9019.jpg?updated=1677602057)
Posts: 832 | Subs: 2
Open letter of incoherent rambling and refering to CGI trailer.
not my fault if you play in low graphics
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![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
You do realize it is a matter of subjective perception?
You do realize there are filters running through that trailer clips?
so what, just because it's a matter of subjective perception, discussion of it is off limits?
by that logic, why bother with criticizing graphics or audio in general
![avatar of FeelMemoryAcceptance](/uploads/avatar/9019.jpg?updated=1677602057)
Posts: 832 | Subs: 2
so what, just because it's a matter of subjective perception, discussion of it is off limits?
by that logic, why bother with criticizing graphics or audio in general
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:*( :*(](/images/Smileys/wah.gif)
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3041 | Subs: 3
Tank explosions is not one of them.
![avatar of Garrett](/images/avatars/arty_officer.png?updated=1394378846)
Posts: 309 | Subs: 1
I don't know what's got into you or what idiots influenced you, but the tank explosions looked much nicer before.
it's darker, work better, more beautiful.
I don't understand why you removed these graphic effects present in the alpha mission to replace them with these explosions that we currently have (which I think are done in a hurry)
https://www.youtube.com/watch?v=a_GRMkCKPDw&ab_channel=Joliemarguerite
Someone who has Star Wars Sequel profile pics is NOT ALLOWED to talk about aesthetics. Useless poll and post.
![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
Posts: 1487
![avatar of Rosbone](/uploads/avatar/23509.jpg?updated=1681314402)
Posts: 2155 | Subs: 2
Someone who has Star Wars Sequel profile pics is NOT ALLOWED to talk about aesthetics. Useless poll and post.
![](https://www.coh2.org/file/20360/rospika.png)
I actually like the large ground artillery type explosions in Coh3. Coh2 explosions had a "person jumping in a pool" type effect that I liked but not sure how realistic it was. Coh3 seems much closer to actual artillery explosions.
The rest I have not even noticed if they differ much. So I have no vote.
I bring up, is it possible the new explosions are closer to real life? The art team seems to have really worked hard on the in-game effects, textures, etc. The UI team seems to have been non-existent. May have been the same people and they focused entirely on in-game 3D stuffs.
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
CoH3 has a lot of issues right now that hurt the player experience.
Tank explosions is not one of them.
well it does hurt my experience, i cannot shake the feeling that what i got with coh3 is a visual downgrade compared to its predecessor, a 10year old game
![avatar of OKSpitfire](/images/no_av.png)
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