the graphics looked at least as good as in CoH2
Rosbone lunatic manifesto incoming...
The graphics should look much better. But they dont. They look bad. I have seen so many FPS games come out that I cant tell if its a real people in the video or a game rendering. And Coh3 looks like Unreal Tournament 2004 at best. Year 2000 era graphics.
As I stated:
- Weird fogging going on. No contrast in image.
- Shadows were too light. Brightness/Gamma issue.
- Lack of specular highlights.
- Maps with sun in front of camera creates extra shadows on units that makes them contrast more. Coh3 maps could be recompiled.
- Trees and bushes waving around in weird patterns and speeds. Coh2 looks 10x better.
- Vehicles flopping around like they are having a seizure.
- Units running too fast. All I heard was Yakkity Sax the whole time.
- People crying about "realistic" skins has made the units blend right into the terrain. Cause you know, they are wearing camo colors, Derp.
It looks to me like the Art department at Relic did a great job as always. But the tech group has not reached the level it should be at.
They are close. I could fix 80% of this stuff in a few hours myself if I was at Relic. Yet here we sit looking at the same crap we have seen for almost a year. As usual with Relic, I just sit with my head in my hands muttering aloud "Whaaaat? Whyyyy? Hoowwwwww? But..... Who the fook is working there....???"
Game play options looked really solid. Maybe that is because it is too new. But it is very hopeful.
So I see the garbage graphics as a let down. Not a major limiting factor in purchases. Wii taught us, graphics are not everything and I loved the Wii for that reason.
But the Wii had great feedback to players. Some streamers/players did not feel that feedback with Coh3. Probably just need some time to adjust to the new sounds/cues/etc?
PERSONALLY, things I do not like:
- Camera Movement is herky jerky. Especially with elevation.
- Cant shift and move with arrows. Other hotkey issues and complaints.
- Color schemes are broken or so ugly I want to puke. Sturmpanther stated they are already fixed in final version.
- Center Unit card GUI block is way too big. There is a lot of wasted GUI space.
- Giant message queues on left are way too big.
- Its a PITA to see number of kills. This is what drives casual sales and Relic hid them away.
- Stats at the end of a game are useless. This is what drives casual sales and Relic deleted them.
- The current rendering/map lighting state makes me want to stab out my eyes rather than play because it looks so bad and would take minutes to fix.
- dancing trees and bushes destroy immersion.
- Seizure vehicles destroy immersion.
- Yakkity sax unit movement destroys immersion.
It all makes me laugh so hard. They spend so much time making marketing videos, traveling to europe to get the art and feels, making streams talking about the game... and then cant fix stuff that would take a noob like me a day to fix. I just cant wrap my head around the level of incompetence.