What I'm going to do is literally copy and paste the:
<instance_reference name="weapon" value="weapon\axis\ballistic_weapon\tank_gun\stug_75mm_mp" />
but I'm missing a step since it does the shooting action but not its animation
Posts: 14
<instance_reference name="weapon" value="weapon\axis\ballistic_weapon\tank_gun\stug_75mm_mp" />
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Posts: 14
Posts: 100 | Subs: 1
Posts: 14
Under sbps>ui>voice there will be different voice codes, these are usually 2 or 3 letters long. Voice codes are faction specific so you'll have to make a separate ui category for each faction. Copy the codes from the German Stug UI and paste them in your custom Hetzer.
Posts: 14
Under sbps>ui>voice there will be different voice codes, these are usually 2 or 3 letters long. Voice codes are faction specific so you'll have to make a separate ui category for each faction. Copy the codes from the German Stug UI and paste them in your custom Hetzer.
Posts: 100 | Subs: 1
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