Under sbps>ui>voice there will be different voice codes, these are usually 2 or 3 letters long. Voice codes are faction specific so you'll have to make a separate ui category for each faction. Copy the codes from the German Stug UI and paste them in your custom Hetzer.
One last question, in the case of face models, can you use a fixed one that is not random? |
Under sbps>ui>voice there will be different voice codes, these are usually 2 or 3 letters long. Voice codes are faction specific so you'll have to make a separate ui category for each faction. Copy the codes from the German Stug UI and paste them in your custom Hetzer.
Thank you! |
Thank you Sneakeye! One last question in the case of the voices since when I use the ones from the hetzer or another okw unit in the wermacht they are not used, how do I solve this? |
good morning everyone! I was creating a new unit and I have a big question, how can I change the animation of the hetzer?
What I'm going to do is literally copy and paste the:
<instance_reference name="weapon" value="weapon\axis\ballistic_weapon\tank_gun\stug_75mm_mp" />
but I'm missing a step since it does the shooting action but not its animation
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Regards! I have a question, I am modifying a unit for a tank and I want to add the ability of the AEF to be able to descend from tanks and I have no idea where that ability or related name is, if someone could tell me I would be grateful.
The above was fixed, now the problem is that I can only use this ability outside the tank, not inside it. It doesn't give me the options. Any ideas?
The above was fixed, now the problem is that I can only use this ability outside the tank, not inside it. It doesn't give me the options. Any ideas?
fixed all!
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The link to the rifle_m1_garand_scope should be:
"..\\..\\..\\aef\\weapons\\rifle_m1_garand_scope\\rifle_m1_garand_scope",
It is linked twice in your .abp, I am not sure if that causes issues. Best to avoid it.
hi another question that arose to me is how to limit the amount of one type of squad, example the tiger ace is limited to a maximum and the explosive charge that ania carries in the multiplayer, what is it called? |
The link to the rifle_m1_garand_scope should be:
"..\\..\\..\\aef\\weapons\\rifle_m1_garand_scope\\rifle_m1_garand_scope",
It is linked twice in your .abp, I am not sure if that causes issues. Best to avoid it.
WELL WELL...... open inglish.com XD, I already found out I put britnish instead of british.
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I see two things, first you missed a comma at the end of the pistol weapon line.
Second, the reference is incorrect. The file you are referring to is located in armies\aef\weapons\pistol_m1911_45\, but your .abp is located in armies\west_german\infantry\brigadefuhrer\. Therefor you need to adjust the link to:
"..\\..\\..\\aef\\weapons\\pistol_m1911_45\\pistol_m1911_45",
Help :c, I need to place the garand scoope but it still keeps throwing error the address is this, I still can't solve the problem. I don't know what I'm missing. I have created a complete unit when changing a weapon. I don't get what I'm missing?
link abp: Mods proyect\ww2\data\art\armies\britnish\soldiers\sniper
combat.ext WEapon: pathfinder_garand_scope_mp
a rchive:
{
"..\\..\\..\\common\\NewMotionTree.abp",
--"..\\..\\..\\common\\engineer.abp",
-- Weapons in Use
"..\\..\\aef\\weapons\\rifle_m1_garand_scope\\rifle_m1_garand_scope",
-- Common AEF Gear
--"..\\..\\..\\aef\\aefcommongear.abp",
--"..\\..\\..\\aef\\weapons\\m3_grease_gun\\m3_grease_gun",
"..\\..\\aef\\weapons\\rifle_m1_garand_scope\\rifle_m1_garand_scope",
--"..\\..\\weapons\\rifle_lee_enfield\\rifle_lee_enfield",
-- Main Mesh
"sniper",
} |
thanks for all the help dear.
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You're welcome
Each model has a small set of weapons which it can display by default. You have to edit the .abp of the model and add your preferred weapon. Tutorial: https://www.youtube.com/watch?v=z_ZrH0gUcr0
Well well ..... something interesting happened to me. I don't know if I'm missing something else or what, but I tried to place the 1911 on the German official and when I loaded the game a square appears to replace the official .
file address: Mods proyect\ww2\data\art\armies\west_german\soldiers\brigadefuhrer
abp txt:
model =
{
"..\\..\\..\\Common\\NewMotionTree.abp",
"..\\..\\..\\weapons\\pistol_m1911_45\\pistol_m1911_45"
"..\\..\\weapons\\smg_mp44_default\\smg_mp44_default",
-- Main Mesh
"brigadefuhrer",
}
you can really fit the colt 1911 and if i'm missing something.
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