Post launch plans:
- Long term support: "[...] support for years to come [...]"
- Seasonal cadence wrap to deliver content (new mods, win conditions, events, challenges, extensions, factions, units, battlegroups, regions/fronts, ...) regularly for solo and multiplayer
- Business model: "No content feeling pay to win DLC", "commanders too hard to acquire", "bulletins too grindy didn't have enough impact", "we want players to feel good when they spend money and even when they don't", "mix of both free and premium content"
- Balance: "[...] we just have to expect that you will find something we didn't see and what we're focused on is being able to fix it. It's important to keep win rates and perception of being OP to a minimum. Our approach isn't just to hit 50/50 win rate, it is to evolve the meta and our factions and our units over time [...]"
- International representation in Italian theater: "[...] incredibly important, there were so many nations that were represented there and that something we're hoping to showcase in CoH 3. We're already working on it, we have some great examples that players have already seen and it's something that we want to continue looking at and continue expanding upon post-launch"