Royal engineer Recovery Squad
![avatar of Vipper](/images/no_av.png)
Posts: 13491 | Subs: 1
The units still has superior repair speed over Engineer, salvage and smoke grenades and can upgrade with flamer and heavy sappers upgrade.
Now the synergy of this unit with UC has become very good since the UC can be used to drop them aggressively without taking casualties and the can repair a UC very fast.
Imo the combo should be looked.
(edited to add salvage)
![avatar of Jilet](/uploads/avatar/50706.jpg?updated=1565777217)
Posts: 556
A) 1 Gren/Assault Gren, 1 MG42, 1/2 Pio
B) 1 Sturmpio, 2/3 Volks
Both of which can fight the combo with OST being able to launch a faust from mile away or OKW slaughtering your engineers with sturmpioneer.
![avatar of Vipper](/images/no_av.png)
Posts: 13491 | Subs: 1
They are perfectly fine. By the time you have those two and the starting section, you'll be fighting:
A) 1 Gren/Assault Gren, 1 MG42, 1/2 Pio
B) 1 Sturmpio, 2/3 Volks
Both of which can fight the combo with OST being able to launch a faust from mile away or OKW slaughtering your engineers with sturmpioneer.
All one has to do is produce the UC and call in the RoRe and that happen bellow minute 1.
Depending on the Map they can arrive on the field quite fast.
The UC and RoRe will beat a SP. In a map like red ball express a second VG will not even arrive and a third will not even be produced.
Even if rush the fuel for instance in red ball with pio/hmg/grenadier you will arrive at about the same time with IS/UC/RoRe but you will simply not have enough mu for Faust
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
Posts: 1220 | Subs: 1
The UC and RoRe will beat a SP.
i dont see why they shouldn't.
In a map like red ball express a second VG will not even arrive and a third will not even be produced.
Then okw just have to play defensively for a bit while waiting for more unit to arrive, like how usf have to when encounter kubel spam. If the UC happen to be too annoying, okw still have rak to fall back on.
Even if rush the fuel for instance in red ball with pio/hmg/grenadier you will arrive at about the same time with IS/UC/RoRe but you will simply not have enough mu for Faust
Event if ost doesnt have enough muni for a faust at the fist contact, they can still hold their ground with pio sight + mg 42 combo. An aggressive drop with Uc and Ro.e is not very difference from suicide again a protected mg42 anyway, at leat in map like red ball. Amu for faust will be aviable in less than a minute since then.
All in all, the synergy of UC and ro.e is good but nowhere near game changing. It can help UKf gain uperhand early game if used right.
![avatar of minhuh064](/uploads/avatar/114687.png?updated=1612214655)
Posts: 63
All one has to do is produce the UC and call in the RoRe and that happen bellow minute 1.
Depending on the Map they can arrive on the field quite fast.
The UC and RoRe will beat a SP. In a map like red ball express a second VG will not even arrive and a third will not even be produced.
Even if rush the fuel for instance in red ball with pio/hmg/grenadier you will arrive at about the same time with IS/UC/RoRe but you will simply not have enough mu for Faust
So you want the game both balance in 1v1 and 4v4 at the same time? u do know with the build like that in minute 1, UK needs to sacrifice point control right?
![avatar of Kurobane](/uploads/avatar/7739.jpg?updated=1378736358)
Posts: 658
Now the synergy of this unit with UC has become very good since the UC can be used to drop them aggressively without taking casualties and the can repair a UC very fast.
Basically describing what USF has to deal with vs OKW with Sturmpio and Kubelwagon which is available non-doctrinally and the Kubelwagon can actually cap on top of having 50 vision.
Then okw just have to play defensively for a bit while waiting for more unit to arrive, like how usf have to when encounter kubel spam. If the UC happen to be too annoying, okw still have rak to fall back on.
Pretty much this. It is a L2P issue and against one of the weakest factions in the game at that. Panzerfuisiliers can throw the AT Grenade from like 3 miles away which is also available at T0. You can also make T0 AT Guns.
As Whermacht MG42 with Pio sight with Grenadier support will make quick work of the UC. For 60 ammo you can get a reinforce bunker at the same time or even before the UC gets its upgrade making the UC a waste of manpower (on a super MP starved faction) and fuel which the UKF player could have better spent on more infantry sections or anything else.
![avatar of Hannibal](/images/no_av.png)
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UC can be fausted and is easy prey for the 222. Even an MG can do decent damage or kill it quickly using the vet1 ability.
It's not like the UC+RER would be a wipe machine similar to old M3 or the 250 combos.
![avatar of Katukov](/images/avatars/is2.png?updated=1395697077)
Posts: 786 | Subs: 1
Nerf thread already written!
![avatar of theekvn](/images/no_av.png)
Posts: 307
Nobody in tournament used it
![:D :D](/images/Smileys/biggrin.gif)
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1096
![avatar of Vipper](/images/no_av.png)
Posts: 13491 | Subs: 1
Surely a good unit, but far from OP.
UC can be fausted and is easy prey for the 222. Even an MG can do decent damage or kill it quickly using the vet1 ability.
It's not like the UC+RER would be a wipe machine similar to old M3 or the 250 combos.
This issue has more to do with timing and less with power.
The RoRe are OP for an engineer unit (especially with heavy sapper upgrade) but that is not the issue. It issue has to with timing and with initial contact.
![avatar of Katukov](/images/avatars/is2.png?updated=1395697077)
Posts: 786 | Subs: 1
This issue has more to do with timing and less with power.
The RoRe are OP for an engineer unit (especially with heavy sapper upgrade) but that is not the issue. It issue has to with timing and with initial contact.
recovery engineers are good but nothing special (they still lose to sturmpio in an equal fight, and cant mindlessly walk into enemies)
nobody has ever claimed recovery engineers were op until you, that should be saying something
![avatar of Vipper](/images/no_av.png)
Posts: 13491 | Subs: 1
recovery engineers are good but nothing special (they still lose to sturmpio in an equal fight, and cant mindlessly walk into enemies)
nobody has ever claimed recovery engineers were op until you, that should be saying something
If a 250 manpower unit could beat a 300 manpower unit in an equal fight it would not just be OP but broken.
RoRe are actually one of the most durable units for its time frame and they can walk over VG/Grenadier, but the main issue is not RoRe themselves but the synergy with UC in initial fights especially in big maps.
![avatar of Katukov](/images/avatars/is2.png?updated=1395697077)
Posts: 786 | Subs: 1
If a 250 manpower unit could beat a 300 manpower unit in an equal fight it would not just be OP but broken.
RoRe are actually one of the most durable units for its time frame and they can walk over VG/Grenadier, but the main issue is not RoRe themselves but the synergy with UC in initial fights especially in big maps.
and it cant defeat sturmpios (their equivalent) unless sturmpios advance into cover against stationary engineers.
they aren't these god mode shock troop tier units that you describe them as, if you walk into volks/grens then you will lose half the squad and the enemy can just retreat before losing models.
nobody considers this an overpowered combo, it is clearly counterable from minute 0 (grenadier/pfus). its even funnier that assault sections do the exact same combo in the exact same timeframe and that isn't somehow considered overpowered? what a surprise that SMG units beat rifle units at close range
![avatar of Rocket](/uploads/avatar/11203.png?updated=1406316720)
Posts: 728
The RoRe (Royal engineer Recovery Squad) has seen many buffs since it the beginning of the game with the latest becoming available at CP 0 with 5 entities/stens and able to get Flamers. (and vet 1 sten bonus change)
The units still has superior repair speed over Engineer and smoke grenades and can upgrade with flamer and heavy sappers upgrade.
Now the synergy of this unit with UC has become very good since the UC can be used to drop them aggressively without taking casualties and the can repair a UC very fast.
Imo the combo should be looked.
HahHahhahHhahahha this has become a thing when it has existed for like 5 months now. Man you have the best jokes
![avatar of Kurobane](/uploads/avatar/7739.jpg?updated=1378736358)
Posts: 658
recovery engineers are good but nothing special (they still lose to sturmpio in an equal fight, and cant mindlessly walk into enemies)
nobody has ever claimed recovery engineers were op until you, that should be saying something
Well in Viper's eyes everything on the Allied side is overpowered apparently. Wouldn't be surprised if he made a thread stating Rear Echelon or Combat Engineers were OP. He is probably trolling honestly.
If a 250 manpower unit could beat a 300 manpower unit in an equal fight it would not just be OP but broken.
RoRe are actually one of the most durable units for its time frame and they can walk over VG/Grenadier
Are you sending VG/Grenadiers into melee range? You do know there is a thread open about Grenadier being OP and OKW have the best stock infantry in the game. If you are losing Volksgrenadiers/Grenadiers to Royal Engineers then the issue is you. Why are you trying to melee Royal Engineers with units that excel at long range? Vipper is obviously trolling.
Second if Royal Engineers and UC is OP then you are saying that OKW is OP because Sturmpioneers with Minesweeper (faster repair speed) allows Kubelwagon to harass nonstop just like the UC.
Also unlike USF who have to just sit there and take it for the first few minutes, OKW have T0 AT Guns.
![avatar of Vipper](/images/no_av.png)
Posts: 13491 | Subs: 1
and it cant defeat sturmpios (their equivalent) unless sturmpios advance into cover against stationary engineers.
they aren't these god mode shock troop tier units that you describe them as, if you walk into volks/grens then you will lose half the squad and the enemy can just retreat before losing models.
nobody considers this an overpowered combo, it is clearly counterable from minute 0 (grenadier/pfus). its even funnier that assault sections do the exact same combo in the exact same timeframe and that isn't somehow considered overpowered? what a surprise that SMG units beat rifle units at close range
I did not describe them as "god mode shock troop" that is all you.
Yes a similar combo is available with A.S. and that part of the reason why lend lease is so popular.
![avatar of Rocket](/uploads/avatar/11203.png?updated=1406316720)
Posts: 728
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